[−][src]Struct gpu::FragmentShader
A fragment shader representation.
Implementations
impl FragmentShader
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pub fn new(context: &Context, source: &str) -> Result<Self, String>
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Creates a new FragmentShader
from a source code.
Methods from Deref<Target = Shader>
pub fn resource(&self) -> <Context as HasContext>::Shader
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Gets the ShaderResource
.
Trait Implementations
impl AsRef<Shader> for FragmentShader
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impl Borrow<Shader> for FragmentShader
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impl Deref for FragmentShader
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Auto Trait Implementations
impl !RefUnwindSafe for FragmentShader
impl !Send for FragmentShader
impl !Sync for FragmentShader
impl Unpin for FragmentShader
impl UnwindSafe for FragmentShader
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,