[−][src]Struct gpu::BackendContext
GPU Context
representation.
Implementations
impl Context
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pub fn new(builder: &ContextBuilder) -> Self
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Creates a new Context
.
Trait Implementations
impl HasContext for Context
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fn run(&mut self) -> bool
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fn make_current(&self) -> Result<(), ContextError>
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fn swap_buffers(&self) -> Result<(), ContextError>
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fn get_proc_address(&self, addr: &str) -> *const ()
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fn inner_dimensions(&self) -> (usize, usize)
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impl HasGLContext for Context
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fn gl_context(&self) -> GLContext
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Auto Trait Implementations
impl !RefUnwindSafe for Context
impl !Send for Context
impl !Sync for Context
impl Unpin for Context
impl !UnwindSafe for Context
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,