[][src]Struct gpu::Framebuffer

pub struct Framebuffer { /* fields omitted */ }

Methods

impl Framebuffer[src]

pub fn default() -> Self[src]

pub fn new(
    color: Option<Texture2D>,
    depth: Option<Texture2D>,
    stencil: Option<Texture2D>
) -> Result<Self, String>
[src]

pub fn get_dimension(&self) -> (usize, usize)[src]

pub fn get_color(&self) -> Option<&Texture2D>[src]

Trait Implementations

impl Resource for Framebuffer[src]

impl Drop for Framebuffer[src]

Auto Trait Implementations

Blanket Implementations

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> Any for T where
    T: 'static + ?Sized
[src]