pub struct GpuVolume { /* private fields */ }Expand description
GPU-resident volume data (supports both single buffer and chunked storage)
Implementations§
Source§impl GpuVolume
impl GpuVolume
Sourcepub fn new(
device: &Device,
queue: &Queue,
data: &[i16],
dimensions: [usize; 3],
strategy: GpuMemoryStrategy,
) -> Result<Self, MprError>
pub fn new( device: &Device, queue: &Queue, data: &[i16], dimensions: [usize; 3], strategy: GpuMemoryStrategy, ) -> Result<Self, MprError>
Create GPU volume from data (handles both single buffer and chunked storage)
Sourcepub fn chunks(&self) -> &[VolumeChunk]
pub fn chunks(&self) -> &[VolumeChunk]
Get all chunk buffers (for chunked volumes)
Sourcepub fn is_chunked(&self) -> bool
pub fn is_chunked(&self) -> bool
Check if volume is chunked
Sourcepub fn chunk_count(&self) -> usize
pub fn chunk_count(&self) -> usize
Get number of chunks (1 for non-chunked volumes)
Sourcepub fn get_chunk_for_slice(&self, z: usize) -> Option<&VolumeChunk>
pub fn get_chunk_for_slice(&self, z: usize) -> Option<&VolumeChunk>
Get chunk containing a specific Z slice
Sourcepub fn dimensions(&self) -> [usize; 3]
pub fn dimensions(&self) -> [usize; 3]
Get dimensions
Sourcepub fn memory_bytes(&self) -> usize
pub fn memory_bytes(&self) -> usize
Get memory usage in bytes
Sourcepub fn strategy(&self) -> &GpuMemoryStrategy
pub fn strategy(&self) -> &GpuMemoryStrategy
Get current strategy
Sourcepub fn contains_slice(&self, view: MprView, index: usize) -> bool
pub fn contains_slice(&self, view: MprView, index: usize) -> bool
Check if a slice index is currently loaded
Auto Trait Implementations§
impl Freeze for GpuVolume
impl !RefUnwindSafe for GpuVolume
impl Send for GpuVolume
impl Sync for GpuVolume
impl Unpin for GpuVolume
impl !UnwindSafe for GpuVolume
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