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GuiApp

Struct GuiApp 

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pub struct GuiApp { /* private fields */ }

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impl GuiApp

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pub fn new( devices: Vec<GpuInfo>, backend_label: String, rx: Receiver<SamplerEvent>, sampler: SamplerHandle, config: GuiConfig, ) -> Self

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impl App for GuiApp

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fn ui(&mut self, ui: &mut Ui, _frame: &mut Frame)

Called each time the UI needs repainting, which may be many times per second. Read more
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fn logic(&mut self, ctx: &Context, frame: &mut Frame)

Called once before each call to Self::ui, and additionally also called when the UI is hidden, but egui::Context::request_repaint was called. Read more
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fn update(&mut self, ctx: &Context, frame: &mut Frame)

👎Deprecated:

Use Self::ui instead

Called each time the UI needs repainting, which may be many times per second. Read more
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fn save(&mut self, _storage: &mut dyn Storage)

Called on shutdown, and perhaps at regular intervals. Allows you to save state. Read more
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fn on_exit(&mut self)

Called once on shutdown, after Self::save. Read more
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fn auto_save_interval(&self) -> Duration

Time between automatic calls to Self::save
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fn clear_color(&self, _visuals: &Visuals) -> [f32; 4]

Background color values for the app, e.g. what is sent to gl.clearColor. Read more
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fn persist_egui_memory(&self) -> bool

Controls whether or not the egui memory (window positions etc) will be persisted (only if the “persistence” feature is enabled).
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fn raw_input_hook(&mut self, _ctx: &Context, _raw_input: &mut RawInput)

A hook for manipulating or filtering raw input before it is processed by Self::update. Read more
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impl Drop for GuiApp

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fn drop(&mut self)

Executes the destructor for this type. Read more
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fn pin_drop(self: Pin<&mut Self>)

🔬This is a nightly-only experimental API. (pin_ergonomics)
Execute the destructor for this type, but different to Drop::drop, it requires self to be pinned. Read more

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