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D3D11Device

Struct D3D11Device 

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pub struct D3D11Device { /* private fields */ }
Expand description

ID3D11Device* borrowed for a D3D11 sync-target dispatch. Caller has set D3D11_RESOURCE_MISC_SHARED_KEYEDMUTEX or the multithread-protect flag — that’s the cross-thread contract.

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impl D3D11Device

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pub unsafe fn try_from_raw(ptr: *mut c_void) -> Result<Self, InvalidHandleError>

Wrap a raw ID3D11Device* in the typed newtype, rejecting null.

This is a borrow, not a transfer of ownership. The newtype is Copy and stores nothing but the pointer’s bit-pattern — no Arc, no keep-alive, no Drop. It never retains, releases, destroys or closes the underlying object, so its lifetime stays entirely the caller’s (or the caller’s own producer’s) to manage.

§Safety
  • ptr must be a live ID3D11Device* — that exact API kind, not merely a non-null pointer. The only check performed is the null rejection below; the value is otherwise stored verbatim and later handed to the bridge dispatcher, which calls into the owning API through it.
  • The referenced object must stay alive, and must not be destroyed, for as long as this value or any Copy of it exists — in particular for the whole of every crate::ExternalQueue (or sync-target) borrow that names it. Because Copy duplicates the pointer with no refcount bump, destroying the object while a copy survives is a use-after-free the borrow checker cannot see. Callers anchor this with the Arc<…> (or equivalent) they already hold on the producer side.
  • The object must tolerate use from a thread other than the one that created it, and concurrent use from several: D3D11Device is Send + Sync, so a copy may be moved to and shared with the interop worker threads. Where the API forbids that — recording into one id<MTLCommandBuffer> from two threads, or a GL context that is current on exactly one thread — the caller must confine the value itself; nothing here enforces it.
  • ptr may be null: that is reported as InvalidHandleError::NullPointer rather than being undefined behaviour, so a null check is not part of the caller’s obligation.
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pub fn as_raw(&self) -> *mut c_void

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impl Clone for D3D11Device

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fn clone(&self) -> Self

Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Copy for D3D11Device

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impl Debug for D3D11Device

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Send for D3D11Device

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impl Sync for D3D11Device

Auto Trait Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<ST, DT> CastableFrom<ST, Initialized, Initialized> for DT
where ST: ?Sized, DT: ?Sized,

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impl<ST, DT> CastableFrom<ST, Uninit, Uninit> for DT
where ST: ?Sized, DT: ?Sized,

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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> MaybeSend for T
where T: Send + ?Sized,

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impl<T> MaybeSendSync for T
where T: Send + Sync + ?Sized,

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impl<T> Read<Exclusive, BecauseExclusive> for T
where T: ?Sized,

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = !

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, !>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<T> WasmNotSend for T
where T: Send,

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impl<T> WasmNotSendSync for T

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impl<T> WasmNotSync for T
where T: Sync,