pub enum ResourceCategory {
Buffer,
RtvDsvTexture,
OtherTexture,
}
Expand description
ResourceCategory
is used for supporting [D3D12_RESOURCE_HEAP_TIER_1
].
ResourceCategory
will be ignored if device supports [D3D12_RESOURCE_HEAP_TIER_2
].
Variants§
Trait Implementations§
Source§impl Clone for ResourceCategory
impl Clone for ResourceCategory
Source§fn clone(&self) -> ResourceCategory
fn clone(&self) -> ResourceCategory
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreSource§impl Debug for ResourceCategory
impl Debug for ResourceCategory
Source§impl From<&D3D12_RESOURCE_DESC> for ResourceCategory
impl From<&D3D12_RESOURCE_DESC> for ResourceCategory
Source§impl PartialEq for ResourceCategory
impl PartialEq for ResourceCategory
impl Copy for ResourceCategory
impl Eq for ResourceCategory
impl StructuralPartialEq for ResourceCategory
Auto Trait Implementations§
impl Freeze for ResourceCategory
impl RefUnwindSafe for ResourceCategory
impl Send for ResourceCategory
impl Sync for ResourceCategory
impl Unpin for ResourceCategory
impl UnwindSafe for ResourceCategory
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
Source§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compare self to
key
and return true
if they are equal.