#[repr(C)]pub struct ID3D12ResourceVtbl {
pub parent: ID3D12PageableVtbl,
pub Map: unsafe extern "system" fn(*mut ID3D12Resource, u32, *const D3D12_RANGE, *mut *mut c_void) -> i32,
pub Unmap: unsafe extern "system" fn(*mut ID3D12Resource, u32, *const D3D12_RANGE),
pub GetDesc: unsafe extern "system" fn(*mut ID3D12Resource, *mut D3D12_RESOURCE_DESC) -> *mut D3D12_RESOURCE_DESC,
pub GetGPUVirtualAddress: unsafe extern "system" fn(*mut ID3D12Resource) -> u64,
pub WriteToSubresource: unsafe extern "system" fn(*mut ID3D12Resource, u32, *const D3D12_BOX, *const c_void, u32, u32) -> i32,
pub ReadFromSubresource: unsafe extern "system" fn(*mut ID3D12Resource, *mut c_void, u32, u32, u32, *const D3D12_BOX) -> i32,
pub GetHeapProperties: unsafe extern "system" fn(*mut ID3D12Resource, *mut D3D12_HEAP_PROPERTIES, *mut u32) -> i32,
}Fields§
§parent: ID3D12PageableVtbl§Map: unsafe extern "system" fn(*mut ID3D12Resource, u32, *const D3D12_RANGE, *mut *mut c_void) -> i32§Unmap: unsafe extern "system" fn(*mut ID3D12Resource, u32, *const D3D12_RANGE)§GetDesc: unsafe extern "system" fn(*mut ID3D12Resource, *mut D3D12_RESOURCE_DESC) -> *mut D3D12_RESOURCE_DESC§GetGPUVirtualAddress: unsafe extern "system" fn(*mut ID3D12Resource) -> u64§WriteToSubresource: unsafe extern "system" fn(*mut ID3D12Resource, u32, *const D3D12_BOX, *const c_void, u32, u32) -> i32§ReadFromSubresource: unsafe extern "system" fn(*mut ID3D12Resource, *mut c_void, u32, u32, u32, *const D3D12_BOX) -> i32§GetHeapProperties: unsafe extern "system" fn(*mut ID3D12Resource, *mut D3D12_HEAP_PROPERTIES, *mut u32) -> i32Auto Trait Implementations§
impl Freeze for ID3D12ResourceVtbl
impl RefUnwindSafe for ID3D12ResourceVtbl
impl Send for ID3D12ResourceVtbl
impl Sync for ID3D12ResourceVtbl
impl Unpin for ID3D12ResourceVtbl
impl UnwindSafe for ID3D12ResourceVtbl
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more