Enum gpu_allocator::d3d12::ResourceType
source · pub enum ResourceType<'a> {
Committed {
heap_properties: &'a D3D12_HEAP_PROPERTIES,
heap_flags: D3D12_HEAP_FLAGS,
},
Placed,
}
Variants§
Committed
Allocation equivalent to Dx12’s CommittedResource.
Placed
Allocation equivalent to Dx12’s PlacedResource.
Auto Trait Implementations§
impl<'a> RefUnwindSafe for ResourceType<'a>
impl<'a> Send for ResourceType<'a>
impl<'a> Sync for ResourceType<'a>
impl<'a> Unpin for ResourceType<'a>
impl<'a> UnwindSafe for ResourceType<'a>
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more