pub enum MemoryLocation {
    Unknown,
    GpuOnly,
    CpuToGpu,
    GpuToCpu,
}

Variants

Unknown

The allocated resource is stored at an unknown memory location; let the driver decide what’s the best location

GpuOnly

Store the allocation in GPU only accessible memory - typically this is the faster GPU resource and this should be where most of the allocations live.

CpuToGpu

Memory useful for uploading data to the GPU and potentially for constant buffers

GpuToCpu

Memory useful for CPU readback of data

Trait Implementations

Returns a copy of the value. Read more

Performs copy-assignment from source. Read more

Formats the value using the given formatter. Read more

Feeds this value into the given Hasher. Read more

Feeds a slice of this type into the given Hasher. Read more

This method tests for self and other values to be equal, and is used by ==. Read more

This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason. Read more

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more

Immutably borrows from an owned value. Read more

Mutably borrows from an owned value. Read more

Returns the argument unchanged.

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

The resulting type after obtaining ownership.

Creates owned data from borrowed data, usually by cloning. Read more

Uses borrowed data to replace owned data, usually by cloning. Read more

The type returned in the event of a conversion error.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.