Struct gpu_allocator::vulkan::Allocation
source · [−]pub struct Allocation { /* private fields */ }
Implementations
Returns the vk::DeviceMemory
object that is backing this allocation.
This memory object can be shared with multiple other allocations and shouldn’t be freed (or allocated from)
without this library, because that will lead to undefined behavior.
Safety
The result of this function can safely be used to pass into vk::DeviceFnV1_0::bind_buffer_memory()
,
vk::DeviceFnV1_0::bind_image_memory()
etc. It is exposed for this reason. Keep in mind to also
pass Self::offset()
along to those.
Returns the offset of the allocation on the vk::DeviceMemory
.
When binding the memory to a buffer or image, this offset needs to be supplied as well.
Returns a valid mapped pointer if the memory is host visible, otherwise it will return None. The pointer already points to the exact memory region of the suballocation, so no offset needs to be applied.
Returns a valid mapped slice if the memory is host visible, otherwise it will return None. The slice already references the exact memory region of the allocation, so no offset needs to be applied.
Returns a valid mapped mutable slice if the memory is host visible, otherwise it will return None. The slice already references the exact memory region of the allocation, so no offset needs to be applied.