[−][src]Struct gpu_allocator::AllocationCreateDesc
Fields
name: &'a strName of the allocation, for tracking and debugging purposes
requirements: MemoryRequirementsVulkan memory requirements for an allocation
location: MemoryLocationLocation where the memory allocation should be stored
linear: boolIf the resource is linear (buffer / linear texture) or a regular (tiled) texture.
Trait Implementations
impl<'a> Clone for AllocationCreateDesc<'a>[src]
fn clone(&self) -> AllocationCreateDesc<'a>[src]
fn clone_from(&mut self, source: &Self)1.0.0[src]
impl<'a> Debug for AllocationCreateDesc<'a>[src]
Auto Trait Implementations
impl<'a> RefUnwindSafe for AllocationCreateDesc<'a>
impl<'a> Send for AllocationCreateDesc<'a>
impl<'a> Sync for AllocationCreateDesc<'a>
impl<'a> Unpin for AllocationCreateDesc<'a>
impl<'a> UnwindSafe for AllocationCreateDesc<'a>
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized, [src]
T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized, [src]
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized, [src]
T: ?Sized,
pub fn borrow_mut(&mut self) -> &mut T[src]
impl<T> From<T> for T[src]
impl<T, U> Into<U> for T where
U: From<T>, [src]
U: From<T>,
impl<T> ToOwned for T where
T: Clone, [src]
T: Clone,
type Owned = T
The resulting type after obtaining ownership.
pub fn to_owned(&self) -> T[src]
pub fn clone_into(&self, target: &mut T)[src]
impl<T, U> TryFrom<U> for T where
U: Into<T>, [src]
U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
pub fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>[src]
impl<T, U> TryInto<U> for T where
U: TryFrom<T>, [src]
U: TryFrom<T>,