Struct Name
Source #[repr(C)]
pub struct Name();
Expand description
A uAPI name string, common to ABI v1 and v2.
Checks whether the Name is empty.
The length of the contained name.
Convert the contained name to a OsString slice.
Construct a Name from byte slice.
Slice will be truncated if longer than the Name size.
Truncation occurs on UTF-8 codepoint boundaries so the resulting
name is still valid UTF-8.
Performs copy-assignment from
source
.
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Formats the value using the given formatter.
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Returns the “default value” for a type.
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Converts to this type from the input type.
Converts to this type from the input type.
Tests for self
and other
values to be equal, and is used by ==
.
Tests for !=
. The default implementation is almost always sufficient,
and should not be overridden without very good reason.
Immutably borrows from an owned value.
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Mutably borrows from an owned value.
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🔬This is a nightly-only experimental API. (clone_to_uninit
)
Performs copy-assignment from
self
to
dest
.
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Returns the argument unchanged.
Calls U::from(self)
.
That is, this conversion is whatever the implementation of
From<T> for U
chooses to do.
The resulting type after obtaining ownership.
Creates owned data from borrowed data, usually by cloning.
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Uses borrowed data to replace owned data, usually by cloning.
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The type returned in the event of a conversion error.
Performs the conversion.
The type returned in the event of a conversion error.
Performs the conversion.