pub struct Light {
pub light_type: LightType,
pub position: Vector3<f32>,
pub direction: Vector3<f32>,
pub color: Vector3<f32>,
pub intensity: f32,
pub range: f32,
pub spot_angle: f32,
pub enabled: bool,
}Expand description
A light in the scene
Fields§
§light_type: LightTypeType of light
position: Vector3<f32>Position in world space
direction: Vector3<f32>Direction (for directional/spot lights)
color: Vector3<f32>Light color (RGB)
intensity: f32Light intensity
range: f32Light range (for point/spot lights)
spot_angle: f32Spot light angle in degrees
enabled: boolWhether the light is enabled
Trait Implementations§
Auto Trait Implementations§
impl Freeze for Light
impl RefUnwindSafe for Light
impl Send for Light
impl Sync for Light
impl Unpin for Light
impl UnsafeUnpin for Light
impl UnwindSafe for Light
Blanket Implementations§
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T: ?Sized,
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impl<S> FromSample<S> for S
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impl<T> IntoEither for T
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fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
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fn read_from_little_endian(read: &mut R) -> Result<Self, Error>
Read this value from the supplied reader. Same as
ReadEndian::read_from_little_endian().