pub struct SkeletalVertex {
pub position: Vec2,
pub uv: Vec2,
pub weights: Vec<BoneWeight>,
}Expand description
A vertex in a skeletal mesh with bone weight assignments.
Fields§
§position: Vec2Rest-pose (bind-pose) position.
uv: Vec2Texture coordinates.
weights: Vec<BoneWeight>Bone influences (typically up to 4).
Trait Implementations§
Source§impl Clone for SkeletalVertex
impl Clone for SkeletalVertex
Source§fn clone(&self) -> SkeletalVertex
fn clone(&self) -> SkeletalVertex
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreAuto Trait Implementations§
impl Freeze for SkeletalVertex
impl RefUnwindSafe for SkeletalVertex
impl Send for SkeletalVertex
impl Sync for SkeletalVertex
impl Unpin for SkeletalVertex
impl UnsafeUnpin for SkeletalVertex
impl UnwindSafe for SkeletalVertex
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<S> FromSample<S> for S
impl<S> FromSample<S> for S
fn from_sample_(s: S) -> S
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more