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Module rendering

Module rendering 

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High-level rendering systems (sprite batching) bridging ECS, assets, and graphics. High-level rendering systems that integrate ECS, assets, and graphics.

This module sits at the Engine layer and bridges the gap between the low-level graphics backend (libs::graphics) and the ECS world.

Modules§

sprite_batch
Sprite Batch Renderer for efficient 2D sprite rendering.
text
Text rendering infrastructure.

Structs§

SpriteRenderSystem
System for rendering 2D sprites using batched rendering.