Expand description
High-level rendering systems (sprite batching) bridging ECS, assets, and graphics. High-level rendering systems that integrate ECS, assets, and graphics.
This module sits at the Engine layer and bridges the gap between
the low-level graphics backend (libs::graphics) and the ECS world.
Modules§
- sprite_
batch - Sprite Batch Renderer for efficient 2D sprite rendering.
- text
- Text rendering infrastructure.
Structs§
- Sprite
Render System - System for rendering 2D sprites using batched rendering.