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WindowState

Struct WindowState 

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pub struct WindowState { /* private fields */ }
Expand description

Window state attached to a context.

Composes a GlfwPlatform (windowing + input) with an OpenGLBackend (rendering). The platform backend owns the window handle and event loop; the render backend is stored alongside it.

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impl WindowState

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pub fn new(platform: GlfwPlatform, backend: OpenGLBackend) -> Self

Creates a new WindowState from the given platform and backend.

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pub fn should_close(&self) -> bool

Returns true if the window should close.

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pub fn set_should_close(&mut self, should_close: bool)

Sets whether the window should close.

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pub fn poll_events(&mut self, input: &mut InputManager) -> f32

Polls events, updates input state, and syncs the viewport on resize.

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pub fn swap_buffers(&mut self)

Swaps the front and back buffers.

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pub fn get_size(&self) -> (u32, u32)

Gets window size (logical).

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pub fn get_framebuffer_size(&self) -> (u32, u32)

Gets framebuffer size (physical - may differ on HiDPI/Retina displays).

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pub fn backend_mut(&mut self) -> &mut OpenGLBackend

Gets a mutable reference to the backend.

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pub fn delta_time(&self) -> f32

Gets the delta time.

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