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PhysicsStepSystem2D

Struct PhysicsStepSystem2D 

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pub struct PhysicsStepSystem2D { /* private fields */ }
Expand description

System that steps the 2D physics simulation and writes positions back.

Each frame this system:

  1. Steps the physics provider by a fixed timestep (1/60 s).
  2. For each entity tracked in PhysicsHandleMap2D, reads the body position from the provider and updates the entity’s Transform2D.

The system owns the physics provider. Users add bodies to the provider directly and register the entity-to-handle mapping in PhysicsHandleMap2D.

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impl PhysicsStepSystem2D

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pub fn new(provider: Box<dyn PhysicsProvider>) -> Self

Creates a new 2D physics step system with the given provider.

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pub fn provider(&self) -> &dyn PhysicsProvider

Returns a reference to the underlying physics provider.

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pub fn provider_mut(&mut self) -> &mut dyn PhysicsProvider

Returns a mutable reference to the underlying physics provider.

Trait Implementations§

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impl System for PhysicsStepSystem2D

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fn name(&self) -> &'static str

Returns the name of this system. Read more
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fn component_access(&self) -> Access

Returns the component access pattern for this system. Read more
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fn run(&mut self, world: &mut World)

Runs the system on the given world. Read more
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fn initialize(&mut self, _world: &mut World)

Called once when the system is first added to a scheduler. Read more
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fn should_run(&self, _world: &World) -> bool

Returns whether this system should run. Read more
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fn is_read_only(&self) -> bool

Returns true if this system only reads data. Read more

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impl<T> Any for T
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fn from_sample_(s: S) -> S

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That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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Converts self into a Left variant of Either<Self, Self> if into_left is true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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where F: FnOnce(&Self) -> bool,

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type System = S

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const ALIGN: usize

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type Init = T

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