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AssetState

Enum AssetState 

Source
#[repr(u8)]
pub enum AssetState { NotLoaded = 0, Loading { progress: f32, }, Loaded = 2, Failed { error: String, }, Unloaded = 4, }
Expand description

Loading state of an asset.

Tracks the lifecycle of an asset from initial request to loaded (or failed). Used by the asset server to report loading progress.

§State Transitions

NotLoaded ──▶ Loading ──▶ Loaded
                 │
                 └──▶ Failed

§FFI Safety

This enum is #[repr(u8)] for stable, FFI-compatible representation.

§Example

use goud_engine::assets::AssetState;

let state = AssetState::Loading { progress: 0.5 };

match state {
    AssetState::Loading { progress } => {
        println!("Loading: {}%", progress * 100.0);
    }
    AssetState::Loaded => println!("Ready!"),
    AssetState::Failed { .. } => println!("Error!"),
    _ => {}
}

Variants§

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NotLoaded = 0

Asset has not been requested for loading.

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Loading

Asset is currently being loaded.

Progress is a value from 0.0 to 1.0.

Fields

§progress: f32

Loading progress (0.0 to 1.0).

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Loaded = 2

Asset has been successfully loaded and is ready for use.

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Failed

Asset loading failed.

Fields

§error: String

Error message describing the failure.

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Unloaded = 4

Asset was loaded but has been unloaded from memory.

Implementations§

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impl AssetState

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pub fn is_ready(&self) -> bool

Returns true if the asset is ready for use.

§Example
use goud_engine::assets::AssetState;

assert!(AssetState::Loaded.is_ready());
assert!(!AssetState::Loading { progress: 0.5 }.is_ready());
Source

pub fn is_loading(&self) -> bool

Returns true if the asset is currently loading.

§Example
use goud_engine::assets::AssetState;

assert!(AssetState::Loading { progress: 0.5 }.is_loading());
assert!(!AssetState::Loaded.is_loading());
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pub fn is_failed(&self) -> bool

Returns true if asset loading failed.

§Example
use goud_engine::assets::AssetState;

let state = AssetState::Failed { error: "File not found".to_string() };
assert!(state.is_failed());
Source

pub fn progress(&self) -> Option<f32>

Returns the loading progress if currently loading.

Returns None for non-loading states.

§Example
use goud_engine::assets::AssetState;

let state = AssetState::Loading { progress: 0.75 };
assert_eq!(state.progress(), Some(0.75));

assert_eq!(AssetState::Loaded.progress(), None);
Source

pub fn error(&self) -> Option<&str>

Returns the error message if loading failed.

Returns None for non-failed states.

§Example
use goud_engine::assets::AssetState;

let state = AssetState::Failed { error: "Invalid format".to_string() };
assert_eq!(state.error(), Some("Invalid format"));

assert_eq!(AssetState::Loaded.error(), None);
Source

pub fn discriminant(&self) -> u8

Returns the discriminant as a u8 for FFI.

§Example
use goud_engine::assets::AssetState;

assert_eq!(AssetState::NotLoaded.discriminant(), 0);
assert_eq!(AssetState::Loading { progress: 0.0 }.discriminant(), 1);
assert_eq!(AssetState::Loaded.discriminant(), 2);

Trait Implementations§

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impl Clone for AssetState

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fn clone(&self) -> AssetState

Returns a duplicate of the value. Read more
1.0.0 · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for AssetState

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for AssetState

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fn default() -> AssetState

Returns the “default value” for a type. Read more
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impl Display for AssetState

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl PartialEq for AssetState

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fn eq(&self, other: &AssetState) -> bool

Tests for self and other values to be equal, and is used by ==.
1.0.0 · Source§

fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl StructuralPartialEq for AssetState

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🔬This is a nightly-only experimental API. (clone_to_uninit)
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