pub struct GiftCardClass {Show 38 fields
pub allow_barcode_redemption: Option<bool>,
pub allow_multiple_users_per_object: Option<bool>,
pub app_link_data: Option<AppLinkData>,
pub callback_options: Option<CallbackOptions>,
pub card_number_label: Option<String>,
pub class_template_info: Option<ClassTemplateInfo>,
pub country_code: Option<String>,
pub enable_smart_tap: Option<bool>,
pub event_number_label: Option<String>,
pub hero_image: Option<Image>,
pub hex_background_color: Option<String>,
pub homepage_uri: Option<Uri>,
pub id: Option<String>,
pub image_modules_data: Option<Vec<ImageModuleData>>,
pub info_module_data: Option<InfoModuleData>,
pub issuer_name: Option<String>,
pub kind: Option<String>,
pub links_module_data: Option<LinksModuleData>,
pub localized_card_number_label: Option<LocalizedString>,
pub localized_event_number_label: Option<LocalizedString>,
pub localized_issuer_name: Option<LocalizedString>,
pub localized_merchant_name: Option<LocalizedString>,
pub localized_pin_label: Option<LocalizedString>,
pub locations: Option<Vec<LatLongPoint>>,
pub merchant_name: Option<String>,
pub messages: Option<Vec<Message>>,
pub multiple_devices_and_holders_allowed_status: Option<String>,
pub pin_label: Option<String>,
pub program_logo: Option<Image>,
pub redemption_issuers: Option<Vec<i64>>,
pub review: Option<Review>,
pub review_status: Option<String>,
pub security_animation: Option<SecurityAnimation>,
pub text_modules_data: Option<Vec<TextModuleData>>,
pub version: Option<i64>,
pub view_unlock_requirement: Option<String>,
pub wide_program_logo: Option<Image>,
pub word_mark: Option<Image>,
}
Expand description
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§Activities
This type is used in activities, which are methods you may call on this type or where this type is involved in. The list links the activity name, along with information about where it is used (one of request and response).
- get giftcardclass (response)
- insert giftcardclass (request|response)
- patch giftcardclass (request|response)
- update giftcardclass (request|response)
Fields§
§allow_barcode_redemption: Option<bool>
Determines whether the merchant supports gift card redemption using barcode. If true, app displays a barcode for the gift card on the Gift card details screen. If false, a barcode is not displayed.
allow_multiple_users_per_object: Option<bool>
Deprecated. Use multipleDevicesAndHoldersAllowedStatus
instead.
app_link_data: Option<AppLinkData>
Optional app or website link that will be displayed as a button on the front of the pass. If AppLinkData is provided for the corresponding object that will be used instead.
callback_options: Option<CallbackOptions>
Callback options to be used to call the issuer back for every save/delete of an object for this class by the end-user. All objects of this class are eligible for the callback.
card_number_label: Option<String>
The label to display for the card number, such as “Card Number”.
class_template_info: Option<ClassTemplateInfo>
Template information about how the class should be displayed. If unset, Google will fallback to a default set of fields to display.
country_code: Option<String>
Country code used to display the card’s country (when the user is not in that country), as well as to display localized content when content is not available in the user’s locale.
enable_smart_tap: Option<bool>
Identifies whether this class supports Smart Tap. The redemptionIssuers
and object level smartTapRedemptionLevel
fields must also be set up correctly in order for a pass to support Smart Tap.
event_number_label: Option<String>
The label to display for event number, such as “Target Event #”.
hero_image: Option<Image>
Optional banner image displayed on the front of the card. If none is present, nothing will be displayed. The image will display at 100% width.
hex_background_color: Option<String>
The background color for the card. If not set the dominant color of the hero image is used, and if no hero image is set, the dominant color of the logo is used. The format is #rrggbb where rrggbb is a hex RGB triplet, such as #ffcc00
. You can also use the shorthand version of the RGB triplet which is #rgb, such as #fc0
.
homepage_uri: Option<Uri>
The URI of your application’s home page. Populating the URI in this field results in the exact same behavior as populating an URI in linksModuleData (when an object is rendered, a link to the homepage is shown in what would usually be thought of as the linksModuleData section of the object).
id: Option<String>
Required. The unique identifier for a class. This ID must be unique across all classes from an issuer. This value should follow the format issuer ID. identifier where the former is issued by Google and latter is chosen by you. Your unique identifier should only include alphanumeric characters, ‘.’, ‘_’, or ‘-’.
image_modules_data: Option<Vec<ImageModuleData>>
Image module data. The maximum number of these fields displayed is 1 from object level and 1 for class object level.
info_module_data: Option<InfoModuleData>
Deprecated. Use textModulesData instead.
issuer_name: Option<String>
Required. The issuer name. Recommended maximum length is 20 characters to ensure full string is displayed on smaller screens.
kind: Option<String>
Identifies what kind of resource this is. Value: the fixed string "walletobjects#giftCardClass"
.
links_module_data: Option<LinksModuleData>
Links module data. If links module data is also defined on the object, both will be displayed.
localized_card_number_label: Option<LocalizedString>
Translated strings for the card_number_label.
localized_event_number_label: Option<LocalizedString>
Translated strings for the event_number_label.
localized_issuer_name: Option<LocalizedString>
Translated strings for the issuer_name. Recommended maximum length is 20 characters to ensure full string is displayed on smaller screens.
localized_merchant_name: Option<LocalizedString>
Translated strings for the merchant_name. The app may display an ellipsis after the first 20 characters to ensure full string is displayed on smaller screens.
localized_pin_label: Option<LocalizedString>
Translated strings for the pin_label.
locations: Option<Vec<LatLongPoint>>
Note: This field is currently not supported to trigger geo notifications.
merchant_name: Option<String>
Merchant name, such as “Adam’s Apparel”. The app may display an ellipsis after the first 20 characters to ensure full string is displayed on smaller screens.
messages: Option<Vec<Message>>
An array of messages displayed in the app. All users of this object will receive its associated messages. The maximum number of these fields is 10.
multiple_devices_and_holders_allowed_status: Option<String>
Identifies whether multiple users and devices will save the same object referencing this class.
pin_label: Option<String>
The label to display for the PIN, such as “4-digit PIN”.
program_logo: Option<Image>
The logo of the gift card program or company. This logo is displayed in both the details and list views of the app.
redemption_issuers: Option<Vec<i64>>
Identifies which redemption issuers can redeem the pass over Smart Tap. Redemption issuers are identified by their issuer ID. Redemption issuers must have at least one Smart Tap key configured. The enableSmartTap
and object level smartTapRedemptionLevel
fields must also be set up correctly in order for a pass to support Smart Tap.
review: Option<Review>
The review comments set by the platform when a class is marked approved
or rejected
.
review_status: Option<String>
Required. The status of the class. This field can be set to draft
or underReview
using the insert, patch, or update API calls. Once the review state is changed from draft
it may not be changed back to draft
. You should keep this field to draft
when the class is under development. A draft
class cannot be used to create any object. You should set this field to underReview
when you believe the class is ready for use. The platform will automatically set this field to approved
and it can be immediately used to create or migrate objects. When updating an already approved
class you should keep setting this field to underReview
.
security_animation: Option<SecurityAnimation>
Optional information about the security animation. If this is set a security animation will be rendered on pass details.
text_modules_data: Option<Vec<TextModuleData>>
Text module data. If text module data is also defined on the class, both will be displayed. The maximum number of these fields displayed is 10 from the object and 10 from the class.
version: Option<i64>
Deprecated
view_unlock_requirement: Option<String>
View Unlock Requirement options for the gift card.
wide_program_logo: Option<Image>
The wide logo of the gift card program or company. When provided, this will be used in place of the program logo in the top left of the card view.
word_mark: Option<Image>
Deprecated.
Trait Implementations§
Source§impl Clone for GiftCardClass
impl Clone for GiftCardClass
Source§fn clone(&self) -> GiftCardClass
fn clone(&self) -> GiftCardClass
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source
. Read moreSource§impl Debug for GiftCardClass
impl Debug for GiftCardClass
Source§impl Default for GiftCardClass
impl Default for GiftCardClass
Source§fn default() -> GiftCardClass
fn default() -> GiftCardClass
Source§impl<'de> Deserialize<'de> for GiftCardClass
impl<'de> Deserialize<'de> for GiftCardClass
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Source§impl Serialize for GiftCardClass
impl Serialize for GiftCardClass
impl RequestValue for GiftCardClass
impl ResponseResult for GiftCardClass
Auto Trait Implementations§
impl Freeze for GiftCardClass
impl RefUnwindSafe for GiftCardClass
impl Send for GiftCardClass
impl Sync for GiftCardClass
impl Unpin for GiftCardClass
impl UnwindSafe for GiftCardClass
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> Instrument for T
impl<T> Instrument for T
Source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
Source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
self
into a Left
variant of Either<Self, Self>
if into_left
is true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
self
into a Left
variant of Either<Self, Self>
if into_left(&self)
returns true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read more