pub struct AudioStream {
    pub bitrate_bps: Option<i32>,
    pub channel_count: Option<i32>,
    pub channel_layout: Option<Vec<String>>,
    pub codec: Option<String>,
    pub mapping: Option<Vec<AudioAtom>>,
    pub sample_rate_hertz: Option<i32>,
}
Expand description

Audio stream resource.

This type is not used in any activity, and only used as part of another schema.

Fields

bitrate_bps: Option<i32>

Required. Audio bitrate in bits per second. Must be between 1 and 10,000,000.

channel_count: Option<i32>

Number of audio channels. Must be between 1 and 6. The default is 2.

channel_layout: Option<Vec<String>>

A list of channel names specifying layout of the audio channels. This only affects the metadata embedded in the container headers, if supported by the specified format. The default is ["fl", "fr"]. Supported channel names: - ‘fl’ - Front left channel - ‘fr’ - Front right channel - ‘sl’ - Side left channel - ‘sr’ - Side right channel - ‘fc’ - Front center channel - ‘lfe’ - Low frequency

codec: Option<String>

The codec for this audio stream. The default is "aac". Supported audio codecs: - ‘aac’ - ‘aac-he’ - ‘aac-he-v2’ - ‘mp3’ - ‘ac3’ - ‘eac3’

mapping: Option<Vec<AudioAtom>>

The mapping for the Job.edit_list atoms with audio EditAtom.inputs.

sample_rate_hertz: Option<i32>

The audio sample rate in Hertz. The default is 48000 Hertz.

Trait Implementations

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