Struct google_transcoder1_beta1::api::SpriteSheet [−][src]
Sprite sheet configuration.
This type is not used in any activity, and only used as part of another schema.
Fields
column_count: Option<i32>
The maximum number of sprites per row in a sprite sheet. The default is 0, which indicates no maximum limit.
end_time_offset: Option<String>
End time in seconds, relative to the output file timeline. When end_time_offset
is not specified, the sprites are generated until the end of the output file.
file_prefix: Option<String>
Required. File name prefix for the generated sprite sheets. Each sprite sheet has an incremental 10-digit zero-padded suffix starting from 0 before the extension, such as "sprite_sheet0000000123.jpeg"
.
format: Option<String>
Format type. The default is "jpeg"
. Supported formats: - ‘jpeg’
interval: Option<String>
Starting from 0s
, create sprites at regular intervals. Specify the interval value in seconds.
quality: Option<i32>
The quality of the generated sprite sheet. Enter a value between 1 and 100, where 1 is the lowest quality and 100 is the highest quality. The default is 100. A high quality value corresponds to a low image data compression ratio.
row_count: Option<i32>
The maximum number of rows per sprite sheet. When the sprite sheet is full, a new sprite sheet is created. The default is 0, which indicates no maximum limit.
sprite_height_pixels: Option<i32>
Required. The height of sprite in pixels. Must be an even integer. To preserve the source aspect ratio, set the SpriteSheet.sprite_height_pixels field or the SpriteSheet.sprite_width_pixels field, but not both (the API will automatically calculate the missing field).
sprite_width_pixels: Option<i32>
Required. The width of sprite in pixels. Must be an even integer. To preserve the source aspect ratio, set the SpriteSheet.sprite_width_pixels field or the SpriteSheet.sprite_height_pixels field, but not both (the API will automatically calculate the missing field).
start_time_offset: Option<String>
Start time in seconds, relative to the output file timeline. Determines the first sprite to pick. The default is 0s
.
total_count: Option<i32>
Total number of sprites. Create the specified number of sprites distributed evenly across the timeline of the output media. The default is 100.
Trait Implementations
impl Clone for SpriteSheet
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fn clone(&self) -> SpriteSheet
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pub fn clone_from(&mut self, source: &Self)
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impl Debug for SpriteSheet
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impl Default for SpriteSheet
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fn default() -> SpriteSheet
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impl<'de> Deserialize<'de> for SpriteSheet
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fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error> where
__D: Deserializer<'de>,
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__D: Deserializer<'de>,
impl Part for SpriteSheet
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impl Serialize for SpriteSheet
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Auto Trait Implementations
impl RefUnwindSafe for SpriteSheet
impl Send for SpriteSheet
impl Sync for SpriteSheet
impl Unpin for SpriteSheet
impl UnwindSafe for SpriteSheet
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
pub fn borrow_mut(&mut self) -> &mut T
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impl<T> DeserializeOwned for T where
T: for<'de> Deserialize<'de>,
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T: for<'de> Deserialize<'de>,
impl<T> From<T> for T
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impl<T> Instrument for T
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pub fn instrument(self, span: Span) -> Instrumented<Self>
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pub fn in_current_span(self) -> Instrumented<Self>
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
type Owned = T
The resulting type after obtaining ownership.
pub fn to_owned(&self) -> T
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pub fn clone_into(&self, target: &mut T)
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impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
pub fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,