pub struct SpriteSheet {
    pub column_count: Option<i32>,
    pub end_time_offset: Option<String>,
    pub file_prefix: Option<String>,
    pub format: Option<String>,
    pub interval: Option<String>,
    pub quality: Option<i32>,
    pub row_count: Option<i32>,
    pub sprite_height_pixels: Option<i32>,
    pub sprite_width_pixels: Option<i32>,
    pub start_time_offset: Option<String>,
    pub total_count: Option<i32>,
}
Expand description

Sprite sheet configuration.

This type is not used in any activity, and only used as part of another schema.

Fields

column_count: Option<i32>

The maximum number of sprites per row in a sprite sheet. The default is 0, which indicates no maximum limit.

end_time_offset: Option<String>

End time in seconds, relative to the output file timeline. When end_time_offset is not specified, the sprites are generated until the end of the output file.

file_prefix: Option<String>

Required. File name prefix for the generated sprite sheets. Each sprite sheet has an incremental 10-digit zero-padded suffix starting from 0 before the extension, such as sprite_sheet0000000123.jpeg.

format: Option<String>

Format type. The default is jpeg. Supported formats: - jpeg

interval: Option<String>

Starting from 0s, create sprites at regular intervals. Specify the interval value in seconds.

quality: Option<i32>

The quality of the generated sprite sheet. Enter a value between 1 and 100, where 1 is the lowest quality and 100 is the highest quality. The default is 100. A high quality value corresponds to a low image data compression ratio.

row_count: Option<i32>

The maximum number of rows per sprite sheet. When the sprite sheet is full, a new sprite sheet is created. The default is 0, which indicates no maximum limit.

sprite_height_pixels: Option<i32>

Required. The height of sprite in pixels. Must be an even integer. To preserve the source aspect ratio, set the SpriteSheet.sprite_height_pixels field or the SpriteSheet.sprite_width_pixels field, but not both (the API will automatically calculate the missing field).

sprite_width_pixels: Option<i32>

Required. The width of sprite in pixels. Must be an even integer. To preserve the source aspect ratio, set the SpriteSheet.sprite_width_pixels field or the SpriteSheet.sprite_height_pixels field, but not both (the API will automatically calculate the missing field).

start_time_offset: Option<String>

Start time in seconds, relative to the output file timeline. Determines the first sprite to pick. The default is 0s.

total_count: Option<i32>

Total number of sprites. Create the specified number of sprites distributed evenly across the timeline of the output media. The default is 100.

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