GoogleMapsPlayablelocationsV3SampleSpacingOptions

Struct GoogleMapsPlayablelocationsV3SampleSpacingOptions 

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pub struct GoogleMapsPlayablelocationsV3SampleSpacingOptions {
    pub min_spacing_meters: Option<f64>,
    pub point_type: Option<String>,
}
Expand description

A set of options that specifies the separation between playable locations.

This type is not used in any activity, and only used as part of another schema.

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§min_spacing_meters: Option<f64>

Required. The minimum spacing between any two playable locations, measured in meters. The minimum value is 30. The maximum value is 1000.

Inputs will be rounded up to the next 10 meter interval.

The default value is 200m.

Set this field to remove tight clusters of playable locations.

Note:

The spacing is a greedy algorithm. It optimizes for selecting the highest ranking locations first, not to maximize the number of locations selected. Consider the following scenario:

  • Rank: A: 2, B: 1, C: 3.
  • Distance: A–200m–B–200m–C

If spacing=250, it will pick the highest ranked location [B], not [A, C].

Note:

Spacing works within the game object type itself, as well as the previous ones. Suppose three game object types, each with the following spacing:

  • X: 400m, Y: undefined, Z: 200m.
  1. Add locations for X, within 400m of each other.
  2. Add locations for Y, without any spacing.
  3. Finally, add locations for Z within 200m of each other as well X and Y.

The distance diagram between those locations end up as:

  • From->To.
  • X->X: 400m
  • Y->X, Y->Y: unspecified.
  • Z->X, Z->Y, Z->Z: 200m.
§point_type: Option<String>

Specifies whether the minimum spacing constraint applies to the center-point or to the snapped point of playable locations. The default value is CENTER_POINT.

If a snapped point is not available for a playable location, its center-point is used instead.

Set this to the point type used in your game.

Trait Implementations§

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impl Clone for GoogleMapsPlayablelocationsV3SampleSpacingOptions

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fn clone(&self) -> GoogleMapsPlayablelocationsV3SampleSpacingOptions

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for GoogleMapsPlayablelocationsV3SampleSpacingOptions

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for GoogleMapsPlayablelocationsV3SampleSpacingOptions

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fn default() -> GoogleMapsPlayablelocationsV3SampleSpacingOptions

Returns the “default value” for a type. Read more
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impl<'de> Deserialize<'de> for GoogleMapsPlayablelocationsV3SampleSpacingOptions

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fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>
where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
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impl Serialize for GoogleMapsPlayablelocationsV3SampleSpacingOptions

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fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more
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impl Part for GoogleMapsPlayablelocationsV3SampleSpacingOptions

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
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