Struct google_gamesmanagement1_management::AchievementMethods
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pub struct AchievementMethods<'a, C, A> where
C: 'a,
A: 'a, { /* fields omitted */ }
A builder providing access to all methods supported on achievement resources.
It is not used directly, but through the GamesManagement
hub.
Example
Instantiate a resource builder
extern crate hyper; extern crate hyper_rustls; extern crate yup_oauth2 as oauth2; extern crate google_gamesmanagement1_management as gamesmanagement1_management; use std::default::Default; use oauth2::{Authenticator, DefaultAuthenticatorDelegate, ApplicationSecret, MemoryStorage}; use gamesmanagement1_management::GamesManagement; let secret: ApplicationSecret = Default::default(); let auth = Authenticator::new(&secret, DefaultAuthenticatorDelegate, hyper::Client::with_connector(hyper::net::HttpsConnector::new(hyper_rustls::TlsClient::new())), <MemoryStorage as Default>::default(), None); let mut hub = GamesManagement::new(hyper::Client::with_connector(hyper::net::HttpsConnector::new(hyper_rustls::TlsClient::new())), auth); // Usually you wouldn't bind this to a variable, but keep calling *CallBuilders* // like `reset(...)`, `reset_all(...)`, `reset_all_for_all_players(...)`, `reset_for_all_players(...)` and `reset_multiple_for_all_players(...)` // to build up your call. let rb = hub.achievements();
Methods
impl<'a, C, A> AchievementMethods<'a, C, A>
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fn reset_all_for_all_players(
&self
) -> AchievementResetAllForAllPlayerCall<'a, C, A>
&self
) -> AchievementResetAllForAllPlayerCall<'a, C, A>
Create a builder to help you perform the following task:
Resets all draft achievements for all players. This method is only available to user accounts for your developer console.
fn reset_for_all_players(
&self,
achievement_id: &str
) -> AchievementResetForAllPlayerCall<'a, C, A>
&self,
achievement_id: &str
) -> AchievementResetForAllPlayerCall<'a, C, A>
Create a builder to help you perform the following task:
Resets the achievement with the given ID for all players. This method is only available to user accounts for your developer console. Only draft achievements can be reset.
Arguments
achievementId
- The ID of the achievement used by this method.
fn reset(&self, achievement_id: &str) -> AchievementResetCall<'a, C, A>
Create a builder to help you perform the following task:
Resets the achievement with the given ID for the currently authenticated player. This method is only accessible to whitelisted tester accounts for your application.
Arguments
achievementId
- The ID of the achievement used by this method.
fn reset_multiple_for_all_players(
&self,
request: AchievementResetMultipleForAllRequest
) -> AchievementResetMultipleForAllPlayerCall<'a, C, A>
&self,
request: AchievementResetMultipleForAllRequest
) -> AchievementResetMultipleForAllPlayerCall<'a, C, A>
Create a builder to help you perform the following task:
Resets achievements with the given IDs for all players. This method is only available to user accounts for your developer console. Only draft achievements may be reset.
Arguments
request
- No description provided.
fn reset_all(&self) -> AchievementResetAllCall<'a, C, A>
Create a builder to help you perform the following task:
Resets all achievements for the currently authenticated player for your application. This method is only accessible to whitelisted tester accounts for your application.