[−][src]Struct google_gamesmanagement1_management::EventMethods
A builder providing access to all methods supported on event resources.
It is not used directly, but through the GamesManagement
hub.
Example
Instantiate a resource builder
extern crate hyper; extern crate hyper_rustls; extern crate yup_oauth2 as oauth2; extern crate google_gamesmanagement1_management as gamesmanagement1_management; use std::default::Default; use oauth2::{Authenticator, DefaultAuthenticatorDelegate, ApplicationSecret, MemoryStorage}; use gamesmanagement1_management::GamesManagement; let secret: ApplicationSecret = Default::default(); let auth = Authenticator::new(&secret, DefaultAuthenticatorDelegate, hyper::Client::with_connector(hyper::net::HttpsConnector::new(hyper_rustls::TlsClient::new())), <MemoryStorage as Default>::default(), None); let mut hub = GamesManagement::new(hyper::Client::with_connector(hyper::net::HttpsConnector::new(hyper_rustls::TlsClient::new())), auth); // Usually you wouldn't bind this to a variable, but keep calling *CallBuilders* // like `reset(...)`, `reset_all(...)`, `reset_all_for_all_players(...)`, `reset_for_all_players(...)` and `reset_multiple_for_all_players(...)` // to build up your call. let rb = hub.events();
Implementations
impl<'a, C, A> EventMethods<'a, C, A>
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pub fn reset(&self, event_id: &str) -> EventResetCall<'a, C, A>
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Create a builder to help you perform the following task:
Resets all player progress on the event with the given ID for the currently authenticated player. This method is only accessible to whitelisted tester accounts for your application.
Arguments
eventId
- The ID of the event.
pub fn reset_all_for_all_players(
&self
) -> EventResetAllForAllPlayerCall<'a, C, A>
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&self
) -> EventResetAllForAllPlayerCall<'a, C, A>
Create a builder to help you perform the following task:
Resets all draft events for all players. This method is only available to user accounts for your developer console.
pub fn reset_all(&self) -> EventResetAllCall<'a, C, A>
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Create a builder to help you perform the following task:
Resets all player progress on all events for the currently authenticated player. This method is only accessible to whitelisted tester accounts for your application.
pub fn reset_for_all_players(
&self,
event_id: &str
) -> EventResetForAllPlayerCall<'a, C, A>
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&self,
event_id: &str
) -> EventResetForAllPlayerCall<'a, C, A>
Create a builder to help you perform the following task:
Resets the event with the given ID for all players. This method is only available to user accounts for your developer console. Only draft events can be reset.
Arguments
eventId
- The ID of the event.
pub fn reset_multiple_for_all_players(
&self,
request: EventsResetMultipleForAllRequest
) -> EventResetMultipleForAllPlayerCall<'a, C, A>
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&self,
request: EventsResetMultipleForAllRequest
) -> EventResetMultipleForAllPlayerCall<'a, C, A>
Create a builder to help you perform the following task:
Resets events with the given IDs for all players. This method is only available to user accounts for your developer console. Only draft events may be reset.
Arguments
request
- No description provided.
Trait Implementations
impl<'a, C, A> MethodsBuilder for EventMethods<'a, C, A>
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Auto Trait Implementations
impl<'a, C, A> !RefUnwindSafe for EventMethods<'a, C, A>
impl<'a, C, A> !Send for EventMethods<'a, C, A>
impl<'a, C, A> !Sync for EventMethods<'a, C, A>
impl<'a, C, A> Unpin for EventMethods<'a, C, A>
impl<'a, C, A> !UnwindSafe for EventMethods<'a, C, A>
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,
type Error = <U as TryFrom<T>>::Error
The type returned in the event of a conversion error.
fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>
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impl<T> Typeable for T where
T: Any,
T: Any,