Struct google_gamesmanagement1_management::RoomMethods
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pub struct RoomMethods<'a, C, A> where C: 'a, A: 'a { /* fields omitted */ }
A builder providing access to all methods supported on room resources.
It is not used directly, but through the GamesManagement
hub.
Example
Instantiate a resource builder
extern crate hyper; extern crate yup_oauth2 as oauth2; extern crate google_gamesmanagement1_management as gamesmanagement1_management; use std::default::Default; use oauth2::{Authenticator, DefaultAuthenticatorDelegate, ApplicationSecret, MemoryStorage}; use gamesmanagement1_management::GamesManagement; let secret: ApplicationSecret = Default::default(); let auth = Authenticator::new(&secret, DefaultAuthenticatorDelegate, hyper::Client::new(), <MemoryStorage as Default>::default(), None); let mut hub = GamesManagement::new(hyper::Client::new(), auth); // Usually you wouldn't bind this to a variable, but keep calling *CallBuilders* // like `reset(...)` and `reset_for_all_players(...)` // to build up your call. let rb = hub.rooms();
Methods
impl<'a, C, A> RoomMethods<'a, C, A>
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fn reset_for_all_players(&self) -> RoomResetForAllPlayerCall<'a, C, A>
Create a builder to help you perform the following task:
Deletes rooms where the only room participants are from whitelisted tester accounts for your application. This method is only available to user accounts for your developer console.
fn reset(&self) -> RoomResetCall<'a, C, A>
Create a builder to help you perform the following task:
Reset all rooms for the currently authenticated player for your application. This method is only accessible to whitelisted tester accounts for your application.