Struct google_gamesconfiguration1_configuration::AchievementConfigurationMethods
[−]
[src]
pub struct AchievementConfigurationMethods<'a, C, A> where
C: 'a,
A: 'a, { /* fields omitted */ }
A builder providing access to all methods supported on achievementConfiguration resources.
It is not used directly, but through the GamesConfiguration
hub.
Example
Instantiate a resource builder
extern crate hyper; extern crate hyper_rustls; extern crate yup_oauth2 as oauth2; extern crate google_gamesconfiguration1_configuration as gamesconfiguration1_configuration; use std::default::Default; use oauth2::{Authenticator, DefaultAuthenticatorDelegate, ApplicationSecret, MemoryStorage}; use gamesconfiguration1_configuration::GamesConfiguration; let secret: ApplicationSecret = Default::default(); let auth = Authenticator::new(&secret, DefaultAuthenticatorDelegate, hyper::Client::with_connector(hyper::net::HttpsConnector::new(hyper_rustls::TlsClient::new())), <MemoryStorage as Default>::default(), None); let mut hub = GamesConfiguration::new(hyper::Client::with_connector(hyper::net::HttpsConnector::new(hyper_rustls::TlsClient::new())), auth); // Usually you wouldn't bind this to a variable, but keep calling *CallBuilders* // like `delete(...)`, `get(...)`, `insert(...)`, `list(...)`, `patch(...)` and `update(...)` // to build up your call. let rb = hub.achievement_configurations();
Methods
impl<'a, C, A> AchievementConfigurationMethods<'a, C, A>
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fn list(
&self,
application_id: &str
) -> AchievementConfigurationListCall<'a, C, A>
&self,
application_id: &str
) -> AchievementConfigurationListCall<'a, C, A>
Create a builder to help you perform the following task:
Returns a list of the achievement configurations in this application.
Arguments
applicationId
- The application ID from the Google Play developer console.
fn update(
&self,
request: AchievementConfiguration,
achievement_id: &str
) -> AchievementConfigurationUpdateCall<'a, C, A>
&self,
request: AchievementConfiguration,
achievement_id: &str
) -> AchievementConfigurationUpdateCall<'a, C, A>
Create a builder to help you perform the following task:
Update the metadata of the achievement configuration with the given ID.
Arguments
request
- No description provided.achievementId
- The ID of the achievement used by this method.
fn insert(
&self,
request: AchievementConfiguration,
application_id: &str
) -> AchievementConfigurationInsertCall<'a, C, A>
&self,
request: AchievementConfiguration,
application_id: &str
) -> AchievementConfigurationInsertCall<'a, C, A>
Create a builder to help you perform the following task:
Insert a new achievement configuration in this application.
Arguments
request
- No description provided.applicationId
- The application ID from the Google Play developer console.
fn get(&self, achievement_id: &str) -> AchievementConfigurationGetCall<'a, C, A>
Create a builder to help you perform the following task:
Retrieves the metadata of the achievement configuration with the given ID.
Arguments
achievementId
- The ID of the achievement used by this method.
fn patch(
&self,
request: AchievementConfiguration,
achievement_id: &str
) -> AchievementConfigurationPatchCall<'a, C, A>
&self,
request: AchievementConfiguration,
achievement_id: &str
) -> AchievementConfigurationPatchCall<'a, C, A>
Create a builder to help you perform the following task:
Update the metadata of the achievement configuration with the given ID. This method supports patch semantics.
Arguments
request
- No description provided.achievementId
- The ID of the achievement used by this method.
fn delete(
&self,
achievement_id: &str
) -> AchievementConfigurationDeleteCall<'a, C, A>
&self,
achievement_id: &str
) -> AchievementConfigurationDeleteCall<'a, C, A>
Create a builder to help you perform the following task:
Delete the achievement configuration with the given ID.
Arguments
achievementId
- The ID of the achievement used by this method.