pub struct AchievementMethods<'a, S>
where S: 'a,
{ /* private fields */ }
Expand description

A builder providing access to all methods supported on achievement resources. It is not used directly, but through the Games hub.

§Example

Instantiate a resource builder

extern crate hyper;
extern crate hyper_rustls;
extern crate google_games1 as games1;
 
use std::default::Default;
use games1::{Games, oauth2, hyper, hyper_rustls, chrono, FieldMask};
 
let secret: oauth2::ApplicationSecret = Default::default();
let auth = oauth2::InstalledFlowAuthenticator::builder(
        secret,
        oauth2::InstalledFlowReturnMethod::HTTPRedirect,
    ).build().await.unwrap();
let mut hub = Games::new(hyper::Client::builder().build(hyper_rustls::HttpsConnectorBuilder::new().with_native_roots().https_or_http().enable_http1().build()), auth);
// Usually you wouldn't bind this to a variable, but keep calling *CallBuilders*
// like `increment(...)`, `list(...)`, `reveal(...)`, `set_steps_at_least(...)`, `unlock(...)` and `update_multiple(...)`
// to build up your call.
let rb = hub.achievements();

Implementations§

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impl<'a, S> AchievementMethods<'a, S>

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pub fn increment( &self, achievement_id: &str, steps_to_increment: i32 ) -> AchievementIncrementCall<'a, S>

Create a builder to help you perform the following task:

Increments the steps of the achievement with the given ID for the currently authenticated player.

§Arguments
  • achievementId - The ID of the achievement used by this method.
  • stepsToIncrement - Required. The number of steps to increment.
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pub fn list(&self, player_id: &str) -> AchievementListCall<'a, S>

Create a builder to help you perform the following task:

Lists the progress for all your application’s achievements for the currently authenticated player.

§Arguments
  • playerId - A player ID. A value of me may be used in place of the authenticated player’s ID.
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pub fn reveal(&self, achievement_id: &str) -> AchievementRevealCall<'a, S>

Create a builder to help you perform the following task:

Sets the state of the achievement with the given ID to REVEALED for the currently authenticated player.

§Arguments
  • achievementId - The ID of the achievement used by this method.
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pub fn set_steps_at_least( &self, achievement_id: &str, steps: i32 ) -> AchievementSetStepsAtLeastCall<'a, S>

Create a builder to help you perform the following task:

Sets the steps for the currently authenticated player towards unlocking an achievement. If the steps parameter is less than the current number of steps that the player already gained for the achievement, the achievement is not modified.

§Arguments
  • achievementId - The ID of the achievement used by this method.
  • steps - Required. The minimum value to set the steps to.
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pub fn unlock(&self, achievement_id: &str) -> AchievementUnlockCall<'a, S>

Create a builder to help you perform the following task:

Unlocks this achievement for the currently authenticated player.

§Arguments
  • achievementId - The ID of the achievement used by this method.
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pub fn update_multiple( &self, request: AchievementUpdateMultipleRequest ) -> AchievementUpdateMultipleCall<'a, S>

Create a builder to help you perform the following task:

Updates multiple achievements for the currently authenticated player.

§Arguments
  • request - No description provided.

Trait Implementations§

Auto Trait Implementations§

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impl<'a, S> !RefUnwindSafe for AchievementMethods<'a, S>

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impl<'a, S> Send for AchievementMethods<'a, S>
where S: Sync,

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impl<'a, S> Sync for AchievementMethods<'a, S>
where S: Sync,

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impl<'a, S> Unpin for AchievementMethods<'a, S>

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impl<'a, S> !UnwindSafe for AchievementMethods<'a, S>

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T> Instrument for T

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fn instrument(self, span: Span) -> Instrumented<Self>

Instruments this type with the provided Span, returning an Instrumented wrapper. Read more
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fn in_current_span(self) -> Instrumented<Self>

Instruments this type with the current Span, returning an Instrumented wrapper. Read more
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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<T> WithSubscriber for T

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fn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self>
where S: Into<Dispatch>,

Attaches the provided Subscriber to this type, returning a WithDispatch wrapper. Read more
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fn with_current_subscriber(self) -> WithDispatch<Self>

Attaches the current default Subscriber to this type, returning a WithDispatch wrapper. Read more