PlayerMethods

Struct PlayerMethods 

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pub struct PlayerMethods<'a, C>
where C: 'a,
{ /* private fields */ }
Expand description

A builder providing access to all methods supported on player resources. It is not used directly, but through the Games hub.

§Example

Instantiate a resource builder

extern crate hyper;
extern crate hyper_rustls;
extern crate google_games1 as games1;

use games1::{Games, FieldMask, hyper_rustls, hyper_util, yup_oauth2};

let secret: yup_oauth2::ApplicationSecret = Default::default();
let connector = hyper_rustls::HttpsConnectorBuilder::new()
    .with_native_roots()
    .unwrap()
    .https_only()
    .enable_http2()
    .build();

let executor = hyper_util::rt::TokioExecutor::new();
let auth = yup_oauth2::InstalledFlowAuthenticator::with_client(
    secret,
    yup_oauth2::InstalledFlowReturnMethod::HTTPRedirect,
    yup_oauth2::client::CustomHyperClientBuilder::from(
        hyper_util::client::legacy::Client::builder(executor).build(connector),
    ),
).build().await.unwrap();

let client = hyper_util::client::legacy::Client::builder(
    hyper_util::rt::TokioExecutor::new()
)
.build(
    hyper_rustls::HttpsConnectorBuilder::new()
        .with_native_roots()
        .unwrap()
        .https_or_http()
        .enable_http2()
        .build()
);
let mut hub = Games::new(client, auth);
// Usually you wouldn't bind this to a variable, but keep calling *CallBuilders*
// like `get(...)`, `get_multiple_application_player_ids(...)`, `get_scoped_player_ids(...)` and `list(...)`
// to build up your call.
let rb = hub.players();

Implementations§

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impl<'a, C> PlayerMethods<'a, C>

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pub fn get(&self, player_id: &str) -> PlayerGetCall<'a, C>

Create a builder to help you perform the following task:

Retrieves the Player resource with the given ID. To retrieve the player for the currently authenticated user, set playerId to me.

§Arguments
  • playerId - A player ID. A value of me may be used in place of the authenticated player’s ID.
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pub fn get_multiple_application_player_ids( &self, ) -> PlayerGetMultipleApplicationPlayerIdCall<'a, C>

Create a builder to help you perform the following task:

Get the application player ids for the currently authenticated player across all requested games by the same developer as the calling application. This will only return ids for players that actually have an id (scoped or otherwise) with that game.

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pub fn get_scoped_player_ids(&self) -> PlayerGetScopedPlayerIdCall<'a, C>

Create a builder to help you perform the following task:

Retrieves scoped player identifiers for currently authenticated user.

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pub fn list(&self, collection: &str) -> PlayerListCall<'a, C>

Create a builder to help you perform the following task:

Get the collection of players for the currently authenticated user.

§Arguments
  • collection - Collection of players being retrieved

Trait Implementations§

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impl<'a, C> MethodsBuilder for PlayerMethods<'a, C>

Auto Trait Implementations§

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impl<'a, C> Freeze for PlayerMethods<'a, C>

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impl<'a, C> !RefUnwindSafe for PlayerMethods<'a, C>

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impl<'a, C> Send for PlayerMethods<'a, C>
where C: Sync,

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impl<'a, C> Sync for PlayerMethods<'a, C>
where C: Sync,

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impl<'a, C> Unpin for PlayerMethods<'a, C>

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impl<'a, C> !UnwindSafe for PlayerMethods<'a, C>

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T> Instrument for T

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fn instrument(self, span: Span) -> Instrumented<Self>

Instruments this type with the provided Span, returning an Instrumented wrapper. Read more
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fn in_current_span(self) -> Instrumented<Self>

Instruments this type with the current Span, returning an Instrumented wrapper. Read more
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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<T> WithSubscriber for T

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fn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self>
where S: Into<Dispatch>,

Attaches the provided Subscriber to this type, returning a WithDispatch wrapper. Read more
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fn with_current_subscriber(self) -> WithDispatch<Self>

Attaches the current default Subscriber to this type, returning a WithDispatch wrapper. Read more