pub struct MetagameMethods<'a, C>where
C: 'a,{ /* private fields */ }Expand description
A builder providing access to all methods supported on metagame resources.
It is not used directly, but through the Games hub.
§Example
Instantiate a resource builder
extern crate hyper;
extern crate hyper_rustls;
extern crate google_games1 as games1;
use games1::{Games, FieldMask, hyper_rustls, hyper_util, yup_oauth2};
let secret: yup_oauth2::ApplicationSecret = Default::default();
let connector = hyper_rustls::HttpsConnectorBuilder::new()
.with_native_roots()
.unwrap()
.https_only()
.enable_http2()
.build();
let executor = hyper_util::rt::TokioExecutor::new();
let auth = yup_oauth2::InstalledFlowAuthenticator::with_client(
secret,
yup_oauth2::InstalledFlowReturnMethod::HTTPRedirect,
yup_oauth2::client::CustomHyperClientBuilder::from(
hyper_util::client::legacy::Client::builder(executor).build(connector),
),
).build().await.unwrap();
let client = hyper_util::client::legacy::Client::builder(
hyper_util::rt::TokioExecutor::new()
)
.build(
hyper_rustls::HttpsConnectorBuilder::new()
.with_native_roots()
.unwrap()
.https_or_http()
.enable_http2()
.build()
);
let mut hub = Games::new(client, auth);
// Usually you wouldn't bind this to a variable, but keep calling *CallBuilders*
// like `get_metagame_config(...)` and `list_categories_by_player(...)`
// to build up your call.
let rb = hub.metagame();Implementations§
Source§impl<'a, C> MetagameMethods<'a, C>
impl<'a, C> MetagameMethods<'a, C>
Sourcepub fn get_metagame_config(&self) -> MetagameGetMetagameConfigCall<'a, C>
pub fn get_metagame_config(&self) -> MetagameGetMetagameConfigCall<'a, C>
Create a builder to help you perform the following task:
Return the metagame configuration data for the calling application.
Sourcepub fn list_categories_by_player(
&self,
player_id: &str,
collection: &str,
) -> MetagameListCategoriesByPlayerCall<'a, C>
pub fn list_categories_by_player( &self, player_id: &str, collection: &str, ) -> MetagameListCategoriesByPlayerCall<'a, C>
Create a builder to help you perform the following task:
List play data aggregated per category for the player corresponding to playerId.
§Arguments
playerId- A player ID. A value ofmemay be used in place of the authenticated player’s ID.collection- The collection of categories for which data will be returned.
Trait Implementations§
impl<'a, C> MethodsBuilder for MetagameMethods<'a, C>
Auto Trait Implementations§
impl<'a, C> Freeze for MetagameMethods<'a, C>
impl<'a, C> !RefUnwindSafe for MetagameMethods<'a, C>
impl<'a, C> Send for MetagameMethods<'a, C>where
C: Sync,
impl<'a, C> Sync for MetagameMethods<'a, C>where
C: Sync,
impl<'a, C> Unpin for MetagameMethods<'a, C>
impl<'a, C> !UnwindSafe for MetagameMethods<'a, C>
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more