pub struct GamePlayerToken {
pub application_id: Option<String>,
pub recall_token: Option<RecallToken>,
}Expand description
Recall tokens for a game.
This type is not used in any activity, and only used as part of another schema.
Fields§
§application_id: Option<String>The application that this player identifier is for.
recall_token: Option<RecallToken>Recall token data.
Trait Implementations§
Source§impl Clone for GamePlayerToken
impl Clone for GamePlayerToken
Source§fn clone(&self) -> GamePlayerToken
fn clone(&self) -> GamePlayerToken
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for GamePlayerToken
impl Debug for GamePlayerToken
Source§impl Default for GamePlayerToken
impl Default for GamePlayerToken
Source§fn default() -> GamePlayerToken
fn default() -> GamePlayerToken
Returns the “default value” for a type. Read more
Source§impl<'de> Deserialize<'de> for GamePlayerToken
impl<'de> Deserialize<'de> for GamePlayerToken
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Source§impl Serialize for GamePlayerToken
impl Serialize for GamePlayerToken
impl Part for GamePlayerToken
Auto Trait Implementations§
impl Freeze for GamePlayerToken
impl RefUnwindSafe for GamePlayerToken
impl Send for GamePlayerToken
impl Sync for GamePlayerToken
impl Unpin for GamePlayerToken
impl UnwindSafe for GamePlayerToken
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more