pub struct ApplicationPlayerId {
pub application_id: Option<String>,
pub player_id: Option<String>,
}Expand description
Primary scoped player identifier for an application.
This type is not used in any activity, and only used as part of another schema.
Fields§
§application_id: Option<String>The application that this player identifier is for.
player_id: Option<String>The player identifier for the application.
Trait Implementations§
Source§impl Clone for ApplicationPlayerId
impl Clone for ApplicationPlayerId
Source§fn clone(&self) -> ApplicationPlayerId
fn clone(&self) -> ApplicationPlayerId
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for ApplicationPlayerId
impl Debug for ApplicationPlayerId
Source§impl Default for ApplicationPlayerId
impl Default for ApplicationPlayerId
Source§fn default() -> ApplicationPlayerId
fn default() -> ApplicationPlayerId
Returns the “default value” for a type. Read more
Source§impl<'de> Deserialize<'de> for ApplicationPlayerId
impl<'de> Deserialize<'de> for ApplicationPlayerId
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Source§impl Serialize for ApplicationPlayerId
impl Serialize for ApplicationPlayerId
impl Part for ApplicationPlayerId
Auto Trait Implementations§
impl Freeze for ApplicationPlayerId
impl RefUnwindSafe for ApplicationPlayerId
impl Send for ApplicationPlayerId
impl Sync for ApplicationPlayerId
impl Unpin for ApplicationPlayerId
impl UnwindSafe for ApplicationPlayerId
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more