Struct google_games1::PlayerLevel
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pub struct PlayerLevel { pub max_experience_points: Option<String>, pub kind: Option<String>, pub min_experience_points: Option<String>, pub level: Option<i32>, }
This is a JSON template for 1P/3P metadata about a user's level.
This type is not used in any activity, and only used as part of another schema.
Fields
max_experience_points: Option<String>
The maximum experience points for this level.
kind: Option<String>
Uniquely identifies the type of this resource. Value is always the fixed string games#playerLevel.
min_experience_points: Option<String>
The minimum experience points for this level.
level: Option<i32>
The level for the user.
Trait Implementations
impl Debug for PlayerLevel
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impl Clone for PlayerLevel
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fn clone(&self) -> PlayerLevel
Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)
1.0.0
Performs copy-assignment from source
. Read more
impl Default for PlayerLevel
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fn default() -> PlayerLevel
Returns the "default value" for a type. Read more