Struct google_games1::EventMethods
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pub struct EventMethods<'a, C, A> where C: 'a, A: 'a { /* fields omitted */ }
A builder providing access to all methods supported on event resources.
It is not used directly, but through the Games
hub.
Example
Instantiate a resource builder
extern crate hyper; extern crate yup_oauth2 as oauth2; extern crate google_games1 as games1; use std::default::Default; use oauth2::{Authenticator, DefaultAuthenticatorDelegate, ApplicationSecret, MemoryStorage}; use games1::Games; let secret: ApplicationSecret = Default::default(); let auth = Authenticator::new(&secret, DefaultAuthenticatorDelegate, hyper::Client::new(), <MemoryStorage as Default>::default(), None); let mut hub = Games::new(hyper::Client::new(), auth); // Usually you wouldn't bind this to a variable, but keep calling *CallBuilders* // like `list_by_player(...)`, `list_definitions(...)` and `record(...)` // to build up your call. let rb = hub.events();
Methods
impl<'a, C, A> EventMethods<'a, C, A>
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fn list_definitions(&self) -> EventListDefinitionCall<'a, C, A>
Create a builder to help you perform the following task:
Returns a list of the event definitions in this application.
fn record(&self, request: EventRecordRequest) -> EventRecordCall<'a, C, A>
Create a builder to help you perform the following task:
Records a batch of changes to the number of times events have occurred for the currently authenticated user of this application.
Arguments
request
- No description provided.
fn list_by_player(&self) -> EventListByPlayerCall<'a, C, A>
Create a builder to help you perform the following task:
Returns a list showing the current progress on events in this application for the currently authenticated user.