EntityAnnotation

Struct EntityAnnotation 

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#[non_exhaustive]
pub struct EntityAnnotation { pub mid: String, pub locale: String, pub description: String, pub score: f32, pub confidence: f32, pub topicality: f32, pub bounding_poly: Option<BoundingPoly>, pub locations: Vec<LocationInfo>, pub properties: Vec<Property>, /* private fields */ }
Expand description

Set of detected entity features.

Fields (Non-exhaustive)§

This struct is marked as non-exhaustive
Non-exhaustive structs could have additional fields added in future. Therefore, non-exhaustive structs cannot be constructed in external crates using the traditional Struct { .. } syntax; cannot be matched against without a wildcard ..; and struct update syntax will not work.
§mid: String

Opaque entity ID. Some IDs may be available in Google Knowledge Graph Search API.

§locale: String

The language code for the locale in which the entity textual description is expressed.

§description: String

Entity textual description, expressed in its locale language.

§score: f32

Overall score of the result. Range [0, 1].

§confidence: f32
👎Deprecated

Deprecated. Use score instead. The accuracy of the entity detection in an image. For example, for an image in which the “Eiffel Tower” entity is detected, this field represents the confidence that there is a tower in the query image. Range [0, 1].

§topicality: f32

The relevancy of the ICA (Image Content Annotation) label to the image. For example, the relevancy of “tower” is likely higher to an image containing the detected “Eiffel Tower” than to an image containing a detected distant towering building, even though the confidence that there is a tower in each image may be the same. Range [0, 1].

§bounding_poly: Option<BoundingPoly>

Image region to which this entity belongs. Not produced for LABEL_DETECTION features.

§locations: Vec<LocationInfo>

The location information for the detected entity. Multiple LocationInfo elements can be present because one location may indicate the location of the scene in the image, and another location may indicate the location of the place where the image was taken. Location information is usually present for landmarks.

§properties: Vec<Property>

Some entities may have optional user-supplied Property (name/value) fields, such a score or string that qualifies the entity.

Implementations§

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impl EntityAnnotation

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pub fn new() -> Self

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pub fn set_mid<T: Into<String>>(self, v: T) -> Self

Sets the value of mid.

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pub fn set_locale<T: Into<String>>(self, v: T) -> Self

Sets the value of locale.

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pub fn set_description<T: Into<String>>(self, v: T) -> Self

Sets the value of description.

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pub fn set_score<T: Into<f32>>(self, v: T) -> Self

Sets the value of score.

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pub fn set_confidence<T: Into<f32>>(self, v: T) -> Self

👎Deprecated

Sets the value of confidence.

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pub fn set_topicality<T: Into<f32>>(self, v: T) -> Self

Sets the value of topicality.

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pub fn set_bounding_poly<T>(self, v: T) -> Self
where T: Into<BoundingPoly>,

Sets the value of bounding_poly.

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pub fn set_or_clear_bounding_poly<T>(self, v: Option<T>) -> Self
where T: Into<BoundingPoly>,

Sets or clears the value of bounding_poly.

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pub fn set_locations<T, V>(self, v: T) -> Self
where T: IntoIterator<Item = V>, V: Into<LocationInfo>,

Sets the value of locations.

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pub fn set_properties<T, V>(self, v: T) -> Self
where T: IntoIterator<Item = V>, V: Into<Property>,

Sets the value of properties.

Trait Implementations§

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impl Clone for EntityAnnotation

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fn clone(&self) -> EntityAnnotation

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for EntityAnnotation

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for EntityAnnotation

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fn default() -> EntityAnnotation

Returns the “default value” for a type. Read more
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impl Message for EntityAnnotation

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fn typename() -> &'static str

The typename of this message.
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impl PartialEq for EntityAnnotation

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fn eq(&self, other: &EntityAnnotation) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl StructuralPartialEq for EntityAnnotation

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Gets the TypeId of self. Read more
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Immutably borrows from an owned value. Read more
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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
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