Environments

Struct Environments 

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pub struct Environments { /* private fields */ }
Available on crate feature environments only.
Expand description

Implements a client for the Dialogflow API.

§Example

let client = Environments::builder().build().await?;
// use `client` to make requests to the Dialogflow API.

§Service Description

Service for managing Environments.

§Configuration

To configure Environments use the with_* methods in the type returned by builder(). The default configuration should work for most applications. Common configuration changes include

  • with_endpoint(): by default this client uses the global default endpoint (https://dialogflow.googleapis.com). Applications using regional endpoints or running in restricted networks (e.g. a network configured override this default.
  • with_credentials(): by default this client uses Application Default Credentials. Applications using custom authentication may need to override this default.

§Pooling and Cloning

Environments holds a connection pool internally, it is advised to create one and the reuse it. You do not need to wrap Environments in an Rc or Arc to reuse it, because it already uses an Arc internally.

Implementations§

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impl Environments

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pub fn builder() -> ClientBuilder

Returns a builder for Environments.

let client = Environments::builder().build().await?;
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pub fn from_stub<T>(stub: T) -> Self
where T: Environments + 'static,

Creates a new client from the provided stub.

The most common case for calling this function is in tests mocking the client’s behavior.

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pub fn list_environments(&self) -> ListEnvironments

Returns the list of all non-default environments of the specified agent.

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pub fn get_environment(&self) -> GetEnvironment

Retrieves the specified agent environment.

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pub fn create_environment(&self) -> CreateEnvironment

Creates an agent environment.

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pub fn update_environment(&self) -> UpdateEnvironment

Updates the specified agent environment.

This method allows you to deploy new agent versions into the environment. When an environment is pointed to a new agent version by setting environment.agent_version, the environment is temporarily set to the LOADING state. During that time, the environment continues serving the previous version of the agent. After the new agent version is done loading, the environment is set back to the RUNNING state. You can use “-” as Environment ID in environment name to update an agent version in the default environment. WARNING: this will negate all recent changes to the draft agent and can’t be undone. You may want to save the draft agent to a version before calling this method.

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pub fn delete_environment(&self) -> DeleteEnvironment

Deletes the specified agent environment.

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pub fn get_environment_history(&self) -> GetEnvironmentHistory

Gets the history of the specified environment.

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pub fn list_locations(&self) -> ListLocations

Lists information about the supported locations for this service.

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pub fn get_location(&self) -> GetLocation

Gets information about a location.

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pub fn list_operations(&self) -> ListOperations

Provides the Operations service functionality in this service.

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pub fn get_operation(&self) -> GetOperation

Provides the Operations service functionality in this service.

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pub fn cancel_operation(&self) -> CancelOperation

Provides the Operations service functionality in this service.

Trait Implementations§

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impl Clone for Environments

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fn clone(&self) -> Environments

Returns a duplicate of the value. Read more
1.0.0 · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for Environments

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
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