#[non_exhaustive]pub struct DeleteConnectionProfileRequest {
pub name: String,
pub request_id: String,
/* private fields */
}
Expand description
Request message for deleting a connection profile.
Fields (Non-exhaustive)§
This struct is marked as non-exhaustive
Struct { .. }
syntax; cannot be matched against without a wildcard ..
; and struct update syntax will not work.name: String
Required. The name of the connection profile resource to delete.
request_id: String
Optional. A request ID to identify requests. Specify a unique request ID so that if you must retry your request, the server will know to ignore the request if it has already been completed. The server will guarantee that for at least 60 minutes after the first request.
For example, consider a situation where you make an initial request and the request times out. If you make the request again with the same request ID, the server can check if original operation with the same request ID was received, and if so, will ignore the second request. This prevents clients from accidentally creating duplicate commitments.
The request ID must be a valid UUID with the exception that zero UUID is not supported (00000000-0000-0000-0000-000000000000).
Implementations§
Trait Implementations§
Source§impl Clone for DeleteConnectionProfileRequest
impl Clone for DeleteConnectionProfileRequest
Source§fn clone(&self) -> DeleteConnectionProfileRequest
fn clone(&self) -> DeleteConnectionProfileRequest
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source
. Read moreSource§impl Default for DeleteConnectionProfileRequest
impl Default for DeleteConnectionProfileRequest
Source§fn default() -> DeleteConnectionProfileRequest
fn default() -> DeleteConnectionProfileRequest
Source§impl PartialEq for DeleteConnectionProfileRequest
impl PartialEq for DeleteConnectionProfileRequest
Source§fn eq(&self, other: &DeleteConnectionProfileRequest) -> bool
fn eq(&self, other: &DeleteConnectionProfileRequest) -> bool
self
and other
values to be equal, and is used by ==
.