#[non_exhaustive]pub struct RetryBuildRequest {
pub name: String,
pub project_id: String,
pub id: String,
/* private fields */
}Expand description
Specifies a build to retry.
Fields (Non-exhaustive)§
This struct is marked as non-exhaustive
Non-exhaustive structs could have additional fields added in future. Therefore, non-exhaustive structs cannot be constructed in external crates using the traditional
Struct { .. } syntax; cannot be matched against without a wildcard ..; and struct update syntax will not work.name: StringThe name of the Build to retry.
Format: projects/{project}/locations/{location}/builds/{build}
project_id: StringRequired. ID of the project.
id: StringRequired. Build ID of the original build.
Implementations§
Trait Implementations§
Source§impl Clone for RetryBuildRequest
impl Clone for RetryBuildRequest
Source§fn clone(&self) -> RetryBuildRequest
fn clone(&self) -> RetryBuildRequest
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for RetryBuildRequest
impl Debug for RetryBuildRequest
Source§impl Default for RetryBuildRequest
impl Default for RetryBuildRequest
Source§fn default() -> RetryBuildRequest
fn default() -> RetryBuildRequest
Returns the “default value” for a type. Read more
Source§impl Message for RetryBuildRequest
impl Message for RetryBuildRequest
Source§impl PartialEq for RetryBuildRequest
impl PartialEq for RetryBuildRequest
impl StructuralPartialEq for RetryBuildRequest
Auto Trait Implementations§
impl Freeze for RetryBuildRequest
impl RefUnwindSafe for RetryBuildRequest
impl Send for RetryBuildRequest
impl Sync for RetryBuildRequest
impl Unpin for RetryBuildRequest
impl UnwindSafe for RetryBuildRequest
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more