GroupLicense

Struct GroupLicense 

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pub struct GroupLicense {
    pub acquisition_kind: Option<String>,
    pub approval: Option<String>,
    pub num_provisioned: Option<i32>,
    pub num_purchased: Option<i32>,
    pub permissions: Option<String>,
    pub product_id: Option<String>,
}
Expand description

Deprecated: New integrations cannot use this method and can refer to our new recommendations

§Activities

This type is used in activities, which are methods you may call on this type or where this type is involved in. The list links the activity name, along with information about where it is used (one of request and response).

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§acquisition_kind: Option<String>

How this group license was acquired. “bulkPurchase” means that this Grouplicenses resource was created because the enterprise purchased licenses for this product; otherwise, the value is “free” (for free products).

§approval: Option<String>

Whether the product to which this group license relates is currently approved by the enterprise. Products are approved when a group license is first created, but this approval may be revoked by an enterprise admin via Google Play. Unapproved products will not be visible to end users in collections, and new entitlements to them should not normally be created.

§num_provisioned: Option<i32>

The total number of provisioned licenses for this product. Returned by read operations, but ignored in write operations.

§num_purchased: Option<i32>

The number of purchased licenses (possibly in multiple purchases). If this field is omitted, then there is no limit on the number of licenses that can be provisioned (for example, if the acquisition kind is “free”).

§permissions: Option<String>

The permission approval status of the product. This field is only set if the product is approved. Possible states are: - “currentApproved”, the current set of permissions is approved, but additional permissions will require the administrator to reapprove the product (If the product was approved without specifying the approved permissions setting, then this is the default behavior.), - “needsReapproval”, the product has unapproved permissions. No additional product licenses can be assigned until the product is reapproved, - “allCurrentAndFutureApproved”, the current permissions are approved and any future permission updates will be automatically approved without administrator review.

§product_id: Option<String>

The ID of the product that the license is for. For example, “app:com.google.android.gm”.

Trait Implementations§

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impl Clone for GroupLicense

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fn clone(&self) -> GroupLicense

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for GroupLicense

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for GroupLicense

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fn default() -> GroupLicense

Returns the “default value” for a type. Read more
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impl<'de> Deserialize<'de> for GroupLicense

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fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>
where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
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impl Serialize for GroupLicense

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fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more
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impl Resource for GroupLicense

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impl ResponseResult for GroupLicense

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Gets the TypeId of self. Read more
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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
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type Owned = T

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type Error = Infallible

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Performs the conversion.
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type Error = <U as TryFrom<T>>::Error

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