pub struct Aabb2<S> { /* private fields */ }Expand description
2D axis-aligned bounding box.
Min/max can be co-linear:
let x = Aabb2::with_minmax (
[0.0, 0.0].into(),
[0.0, 1.0].into()
);But not identical:
ⓘ
let x = Aabb2::with_minmax (
[0.0, 0.0].into(),
[0.0, 0.0].into()
);Implementations§
Source§impl<S> Aabb2<S>where
S: Ring,
impl<S> Aabb2<S>where
S: Ring,
Sourcepub fn from_points(a: Point2<S>, b: Point2<S>) -> Aabb2<S>where
S: Debug,
pub fn from_points(a: Point2<S>, b: Point2<S>) -> Aabb2<S>where
S: Debug,
Construct a new AABB using the two given points to determine min/max.
Debug panic if points are identical:
ⓘ
let b = Aabb2::from_points ([0.0, 0.0].into(), [0.0, 0.0].into()); // panic!Sourcepub fn containing(points: &[Point2<S>]) -> Aabb2<S>where
S: Debug,
pub fn containing(points: &[Point2<S>]) -> Aabb2<S>where
S: Debug,
Sourcepub fn union(a: &Aabb2<S>, b: &Aabb2<S>) -> Aabb2<S>where
S: Debug,
pub fn union(a: &Aabb2<S>, b: &Aabb2<S>) -> Aabb2<S>where
S: Debug,
Create a new AABB that is the union of the two input AABBs
pub fn min(&self) -> &Point2<S>
pub fn max(&self) -> &Point2<S>
pub fn center(&self) -> Point2<S>where
S: Field,
pub fn dimensions(&self) -> Vec2<S>
pub fn width(&self) -> NonNegative<S>
pub fn height(&self) -> NonNegative<S>
pub fn contains(&self, point: &Point2<S>) -> bool
Sourcepub fn clamp(&self, point: &Point2<S>) -> Point2<S>
pub fn clamp(&self, point: &Point2<S>) -> Point2<S>
Clamp a given point to the AABB.
let b = Aabb2::from_points ([-1.0, -1.0].into(), [1.0, 1.0].into());
assert_eq!(b.clamp (&[-2.0, 0.0].into()), [-1.0, 0.0].into());
assert_eq!(b.clamp (&[ 2.0, 2.0].into()), [ 1.0, 1.0].into());
assert_eq!(b.clamp (&[-0.5, 0.5].into()), [-0.5, 0.5].into());Sourcepub fn rand_point<R>(&self, rng: &mut R) -> Point2<S>where
S: SampleUniform,
R: Rng,
pub fn rand_point<R>(&self, rng: &mut R) -> Point2<S>where
S: SampleUniform,
R: Rng,
Generate a random point contained in the AABB
use rand_xorshift;
use rand::SeedableRng;
// random sequence will be the same each time this is run
let mut rng = rand_xorshift::XorShiftRng::seed_from_u64 (0);
let aabb = Aabb2::<f32>::with_minmax (
[-10.0, -10.0].into(),
[ 10.0, 10.0].into());
let point = aabb.rand_point (&mut rng);
assert!(aabb.contains (&point));
let point = aabb.rand_point (&mut rng);
assert!(aabb.contains (&point));
let point = aabb.rand_point (&mut rng);
assert!(aabb.contains (&point));
let point = aabb.rand_point (&mut rng);
assert!(aabb.contains (&point));
let point = aabb.rand_point (&mut rng);
assert!(aabb.contains (&point));pub fn intersects(&self, other: &Aabb2<S>) -> bool
pub fn intersection(self, other: Aabb2<S>) -> Option<Aabb2<S>>where
S: Debug,
pub fn corner(&self, quadrant: Quadrant) -> Point2<S>
pub fn edge(&self, direction: SignedAxis2) -> Aabb2<S>where
S: Debug,
pub fn extrude(&self, axis: SignedAxis2, amount: Positive<S>) -> Aabb2<S>
pub fn extend(&mut self, axis: SignedAxis2, amount: Positive<S>)
pub fn with_z(self, z: Interval<S>) -> Aabb3<S>where
S: Debug,
Trait Implementations§
impl<S> Copy for Aabb2<S>where
S: Copy,
impl<S> StructuralPartialEq for Aabb2<S>
Auto Trait Implementations§
impl<S> Freeze for Aabb2<S>where
S: Freeze,
impl<S> RefUnwindSafe for Aabb2<S>where
S: RefUnwindSafe,
impl<S> Send for Aabb2<S>where
S: Send,
impl<S> Sync for Aabb2<S>where
S: Sync,
impl<S> Unpin for Aabb2<S>where
S: Unpin,
impl<S> UnwindSafe for Aabb2<S>where
S: UnwindSafe,
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Casts the value.
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