MouseContext

Struct MouseContext 

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pub struct MouseContext { /* private fields */ }

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impl MouseContext

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pub fn new(input_handler: InputHandler) -> Self

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pub fn reset_delta(&mut self)

Resets the value returned by mouse::delta to zero. You shouldn’t need to call this, except when you’re running your own event loop. In this case call it right at the end, after draw and update have finished.

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pub fn mouse_position(&self) -> Point2<f32>

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pub fn button_pressed(&self, button: MouseButton) -> bool

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pub fn wheel(&self) -> f32

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