GameError

Enum GameError 

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pub enum GameError {
    IOError(Error),
    ShaderProgramError(String),
    GamepadError(String),
    LyonError(String),
    MixerNotCreated,
    SoundError,
    UnknownError(String),
    ResourceNotFound(String, Vec<(PathBuf, GameError)>),
    FilesystemError(String),
    ResourceLoadError(String),
    RenderError(String),
    CustomError(String),
}
Expand description

An enum containing all kinds of game framework errors.

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IOError(Error)

Something went wrong trying to read from a file

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ShaderProgramError(String)

Something went wrong compiling shaders

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GamepadError(String)

Something went wrong with the gilrs gamepad-input library.

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LyonError(String)

Something went wrong with the lyon shape-tesselation library

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MixerNotCreated

SoundMixer in the context should be created explicitly from some of the interaction callbacks Thats the only way to get audio to works on web :(

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SoundError

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UnknownError(String)

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ResourceNotFound(String, Vec<(PathBuf, GameError)>)

Unable to find a resource; the Vec is the paths it searched for and associated errors

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FilesystemError(String)

An error in the filesystem layout

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ResourceLoadError(String)

An error trying to load a resource, such as getting an invalid image file.

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RenderError(String)

Something went wrong in the renderer

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CustomError(String)

A custom error type for use by users of ggez. This lets you handle custom errors that may happen during your game (such as, trying to load a malformed file for a level) using the same mechanism you handle ggez’s other errors.

Please include an informative message with the error.

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impl Debug for GameError

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Display for GameError

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Error for GameError

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fn cause(&self) -> Option<&dyn Error>

👎Deprecated since 1.33.0: replaced by Error::source, which can support downcasting
1.30.0 · Source§

fn source(&self) -> Option<&(dyn Error + 'static)>

Returns the lower-level source of this error, if any. Read more
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fn description(&self) -> &str

👎Deprecated since 1.42.0: use the Display impl or to_string()
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fn provide<'a>(&'a self, request: &mut Request<'a>)

🔬This is a nightly-only experimental API. (error_generic_member_access)
Provides type-based access to context intended for error reports. Read more
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impl From<Error> for GameError

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fn from(e: Error) -> GameError

Converts to this type from the input type.
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impl From<Error> for GameError

Available on neither WebAssembly nor iOS nor Android.
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fn from(s: Error) -> GameError

Converts to this type from the input type.
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impl From<GeometryBuilderError> for GameError

Available on crate feature mesh only.
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fn from(s: GeometryBuilderError) -> GameError

Converts to this type from the input type.
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impl From<ShaderError> for GameError

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fn from(e: ShaderError) -> GameError

Converts to this type from the input type.
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impl From<TessellationError> for GameError

Available on crate feature mesh only.
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fn from(s: TessellationError) -> GameError

Converts to this type from the input type.
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impl From<ZipError> for GameError

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fn from(e: ZipError) -> GameError

Converts to this type from the input type.

Auto Trait Implementations§

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<S> FromSample<S> for S

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fn from_sample_(s: S) -> S

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> IntoEither for T

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fn into_either(self, into_left: bool) -> Either<Self, Self>

Converts self into a Left variant of Either<Self, Self> if into_left is true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
where F: FnOnce(&Self) -> bool,

Converts self into a Left variant of Either<Self, Self> if into_left(&self) returns true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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impl<T> Pointable for T

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const ALIGN: usize

The alignment of pointer.
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type Init = T

The type for initializers.
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unsafe fn init(init: <T as Pointable>::Init) -> usize

Initializes a with the given initializer. Read more
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unsafe fn deref<'a>(ptr: usize) -> &'a T

Dereferences the given pointer. Read more
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unsafe fn deref_mut<'a>(ptr: usize) -> &'a mut T

Mutably dereferences the given pointer. Read more
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unsafe fn drop(ptr: usize)

Drops the object pointed to by the given pointer. Read more
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impl<T, U> ToSample<U> for T
where U: FromSample<T>,

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fn to_sample_(self) -> U

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impl<T> ToString for T
where T: Display + ?Sized,

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fn to_string(&self) -> String

Converts the given value to a String. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<V, T> VZip<V> for T
where V: MultiLane<T>,

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fn vzip(self) -> V

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impl<S, T> Duplex<S> for T
where T: FromSample<S> + ToSample<S>,