[][src]Struct golem::Attribute

pub struct Attribute { /* fields omitted */ }

An input to a shader program stage

Attributes are composed of a name and a type, which are generated to form an OpenGL shader attribute declaration. They indicate the input to the vertex and fragment shader steps.

Methods

impl Attribute[src]

pub fn new(name: &'static str, value: AttributeType) -> Attribute[src]

pub fn name(&self) -> &str[src]

Trait Implementations

impl Clone for Attribute[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T> ToOwned for T where
    T: Clone
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type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.