[][src]Struct golem::ShaderDescription

pub struct ShaderDescription<'a> {
    pub vertex_input: &'a [Attribute],
    pub fragment_input: &'a [Attribute],
    pub uniforms: &'a [Uniform],
    pub vertex_shader: &'a str,
    pub fragment_shader: &'a str,
}

The parameters to create a ShaderProgram

Fields

vertex_input: &'a [Attribute]

The inputs to the vertex shader stage, which are also the inputs to the whole shader

fragment_input: &'a [Attribute]

The inputs to the fragment shader stage, which are also the outputs from the vertex shader

uniforms: &'a [Uniform]

The uniform values available to all shader stages, across all vertices of a draw call

Uniforms can be bound with ShaderProgram::set_uniform

vertex_shader: &'a str

The text of the vertex shader stage

Do not include the vertex inputs, outputs, or uniforms, use the vertex_input, fragment_input, and uniforms fields instead. The inputs to this stage are defined as the vertex_input and the ouptuts are the fragment_input as well as gl_Position, a vec4 that represents the vertex's position.

fragment_shader: &'a str

The text of the fragment shader stage

See the documentation of the vertex_shader. The inputs to this stage are defined as the fragment_input and the ouptut is gl_FragColor, a vec4 that represents the RGBA color of the fragment. Use the function texture to read values from GLSL textures; it will be converted to texture2D on the web backend.

Auto Trait Implementations

impl<'a> RefUnwindSafe for ShaderDescription<'a>

impl<'a> Send for ShaderDescription<'a>

impl<'a> Sync for ShaderDescription<'a>

impl<'a> Unpin for ShaderDescription<'a>

impl<'a> UnwindSafe for ShaderDescription<'a>

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.