StandardBoardFactory

Struct StandardBoardFactory 

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pub struct StandardBoardFactory {}

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impl StandardBoardFactory

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pub fn new_standard_nd_grid<T, U, S, I>( shape: I, default_state: T, neighbor_margin: S, initial_states: HashMap<GridPointND<U>, T>, strategy: Box<dyn EvolutionStrategy<GridPointND<U>, T, IntoIter<IndexedDataOwned<GridPointND<U>, T>>>>, callbacks: Vec<BoardCallback<T, GridPointND<U>, IntoIter<IndexedDataOwned<GridPointND<U>, T>>>>, is_donut: bool, ) -> StandardBoard<T, GridPointND<U>, IntoIter<GridPointND<U>>>
where T: 'static + Send + Sync + Clone + PartialEq, U: 'static + Hash + PrimInt + CheckedDiv + TryFrom<S> + PointPrimInt, S: 'static + FromPrimitive + MarginPrimInt, I: Iterator<Item = S>,

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pub fn new_standard_3d_grid<T, U, S>( shape: (S, S, S), default_state: T, neighbor_margin: S, initial_states: HashMap<GridPoint3D<U>, T>, strategy: Box<dyn EvolutionStrategy<GridPoint3D<U>, T, IntoIter<IndexedDataOwned<GridPoint3D<U>, T>>>>, callbacks: Vec<BoardCallback<T, GridPoint3D<U>, IntoIter<IndexedDataOwned<GridPoint3D<U>, T>>>>, is_donut: bool, ) -> StandardBoard<T, GridPoint3D<U>, IntoIter<GridPoint3D<U>>>
where T: 'static + Send + Sync + Clone + PartialEq, U: 'static + Hash + PrimInt + CheckedDiv + TryFrom<S> + PointPrimInt, S: 'static + Unsigned + FromPrimitive + MarginPrimInt,

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pub fn new_standard_2d_grid<T, U, S>( shape: (S, S), default_state: T, neighbor_margin: S, initial_states: HashMap<GridPoint2D<U>, T>, strategy: Box<dyn EvolutionStrategy<GridPoint2D<U>, T, IntoIter<IndexedDataOwned<GridPoint2D<U>, T>>>>, callbacks: Vec<BoardCallback<T, GridPoint2D<U>, IntoIter<IndexedDataOwned<GridPoint2D<U>, T>>>>, is_donut: bool, ) -> StandardBoard<T, GridPoint2D<U>, IntoIter<GridPoint2D<U>>>
where T: 'static + Send + Sync + Clone + PartialEq, U: 'static + Hash + PrimInt + CheckedDiv + TryFrom<S> + PointPrimInt, S: 'static + Unsigned + FromPrimitive + MarginPrimInt,

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pub fn new_standard_1d_grid<T, U, S>( shape: S, default_state: T, neighbor_margin: S, initial_states: HashMap<GridPoint1D<U>, T>, strategy: Box<dyn EvolutionStrategy<GridPoint1D<U>, T, IntoIter<IndexedDataOwned<GridPoint1D<U>, T>>>>, callbacks: Vec<BoardCallback<T, GridPoint1D<U>, IntoIter<IndexedDataOwned<GridPoint1D<U>, T>>>>, is_donut: bool, ) -> StandardBoard<T, GridPoint1D<U>, IntoIter<GridPoint1D<U>>>
where T: 'static + Send + Sync + Clone + PartialEq, U: 'static + Hash + PrimInt + CheckedDiv + TryFrom<S> + PointPrimInt, S: 'static + Unsigned + FromPrimitive + MarginPrimInt,

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