pub struct TextureSource { /* private fields */ }
Implementations§
Source§impl TextureSource
impl TextureSource
Sourcepub const NONE: TextureSource
pub const NONE: TextureSource
Godot enumerator name: SOURCE_NONE
Sourcepub const SCREEN: TextureSource
pub const SCREEN: TextureSource
Godot enumerator name: SOURCE_SCREEN
Sourcepub const DEPTH: TextureSource
pub const DEPTH: TextureSource
Godot enumerator name: SOURCE_DEPTH
Sourcepub const NORMAL_ROUGHNESS: TextureSource
pub const NORMAL_ROUGHNESS: TextureSource
Godot enumerator name: SOURCE_NORMAL_ROUGHNESS
Sourcepub const MAX: TextureSource
pub const MAX: TextureSource
Godot enumerator name: SOURCE_MAX
Trait Implementations§
Source§impl Clone for TextureSource
impl Clone for TextureSource
Source§fn clone(&self) -> TextureSource
fn clone(&self) -> TextureSource
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreSource§impl Debug for TextureSource
impl Debug for TextureSource
Source§impl EngineEnum for TextureSource
impl EngineEnum for TextureSource
fn try_from_ord(ord: i32) -> Option<TextureSource>
Source§fn ord(self) -> i32
fn ord(self) -> i32
Ordinal value of the enumerator, as specified in Godot.
This is not necessarily unique.
Source§fn godot_name(&self) -> &'static str
fn godot_name(&self) -> &'static str
👎Deprecated: Moved to introspection API, see
EngineEnum::all_constants()
and EnumConstant::godot_name()
The equivalent name of the enumerator, as specified in Godot. Read more
Source§fn values() -> &'static [TextureSource]
fn values() -> &'static [TextureSource]
Returns a slice of distinct enum values. Read more
Source§fn all_constants() -> &'static [EnumConstant<TextureSource>]
fn all_constants() -> &'static [EnumConstant<TextureSource>]
Returns metadata for all enum constants. Read more
fn from_ord(ord: i32) -> Self
Source§impl FromGodot for TextureSource
impl FromGodot for TextureSource
Source§fn try_from_godot(
via: <TextureSource as GodotConvert>::Via,
) -> Result<TextureSource, ConvertError>
fn try_from_godot( via: <TextureSource as GodotConvert>::Via, ) -> Result<TextureSource, ConvertError>
Converts the Godot representation to this type, returning
Err
on failure.Source§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
⚠️ Converts the Godot representation to this type. Read more
Source§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Performs the conversion from a
Variant
, returning Err
on failure.Source§impl GodotConvert for TextureSource
impl GodotConvert for TextureSource
Source§impl Hash for TextureSource
impl Hash for TextureSource
Source§impl IndexEnum for TextureSource
impl IndexEnum for TextureSource
Source§impl PartialEq for TextureSource
impl PartialEq for TextureSource
Source§impl ToGodot for TextureSource
impl ToGodot for TextureSource
impl Copy for TextureSource
impl Eq for TextureSource
impl StructuralPartialEq for TextureSource
Auto Trait Implementations§
impl Freeze for TextureSource
impl RefUnwindSafe for TextureSource
impl Send for TextureSource
impl Sync for TextureSource
impl Unpin for TextureSource
impl UnwindSafe for TextureSource
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more