Skip to main content

LightDirectionalShadowMode

Struct LightDirectionalShadowMode 

Source
pub struct LightDirectionalShadowMode { /* private fields */ }

Implementations§

Source§

impl LightDirectionalShadowMode

Source

pub const ORTHOGONAL: LightDirectionalShadowMode

Godot enumerator name: LIGHT_DIRECTIONAL_SHADOW_ORTHOGONAL

Source

pub const PARALLEL_2_SPLITS: LightDirectionalShadowMode

Godot enumerator name: LIGHT_DIRECTIONAL_SHADOW_PARALLEL_2_SPLITS

Source

pub const PARALLEL_4_SPLITS: LightDirectionalShadowMode

Godot enumerator name: LIGHT_DIRECTIONAL_SHADOW_PARALLEL_4_SPLITS

Trait Implementations§

Source§

impl Clone for LightDirectionalShadowMode

Source§

fn clone(&self) -> LightDirectionalShadowMode

Returns a duplicate of the value. Read more
1.0.0 · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
Source§

impl Debug for LightDirectionalShadowMode

Source§

fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
Source§

impl EngineEnum for LightDirectionalShadowMode

Source§

fn try_from_ord(ord: i32) -> Option<LightDirectionalShadowMode>

Source§

fn ord(self) -> i32

Ordinal value of the enumerator, as specified in Godot. This is not necessarily unique.
Source§

fn as_str(&self) -> &'static str

The name of the enumerator, as it appears in Rust. Read more
Source§

fn values() -> &'static [LightDirectionalShadowMode]

Returns a slice of distinct enum values. Read more
Source§

fn all_constants() -> &'static [EnumConstant<LightDirectionalShadowMode>]

Returns metadata for all enum constants. Read more
Source§

fn from_ord(ord: i32) -> Self

Source§

impl FromGodot for LightDirectionalShadowMode

Source§

fn try_from_godot( via: <LightDirectionalShadowMode as GodotConvert>::Via, ) -> Result<LightDirectionalShadowMode, ConvertError>

Converts the Godot representation to this type, returning Err on failure.
Source§

fn from_godot(via: Self::Via) -> Self

⚠️ Converts the Godot representation to this type. Read more
Source§

fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>

Performs the conversion from a Variant, returning Err on failure.
Source§

fn from_variant(variant: &Variant) -> Self

⚠️ Performs the conversion from a Variant. Read more
Source§

impl GodotConvert for LightDirectionalShadowMode

Source§

type Via = i32

The type through which Self is represented in Godot.
Source§

fn godot_shape() -> GodotShape

Which “shape” this type has for property registration (e.g. builtin, enum, …). Read more
Source§

impl Hash for LightDirectionalShadowMode

Source§

fn hash<__H>(&self, state: &mut __H)
where __H: Hasher,

Feeds this value into the given Hasher. Read more
1.3.0 · Source§

fn hash_slice<H>(data: &[Self], state: &mut H)
where H: Hasher, Self: Sized,

Feeds a slice of this type into the given Hasher. Read more
Source§

impl PartialEq for LightDirectionalShadowMode

Source§

fn eq(&self, other: &LightDirectionalShadowMode) -> bool

Tests for self and other values to be equal, and is used by ==.
1.0.0 · Source§

fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
Source§

impl ToGodot for LightDirectionalShadowMode

Source§

type Pass = ByValue

Whether arguments of this type are passed by value or by reference. Read more
Source§

fn to_godot(&self) -> <LightDirectionalShadowMode as GodotConvert>::Via

Converts this type to Godot representation, optimizing for zero-copy when possible. Read more
Source§

fn to_godot_owned(&self) -> Self::Via

Converts this type to owned Godot representation. Read more
Source§

fn to_variant(&self) -> Variant

Converts this type to a Variant.
Source§

impl Var for LightDirectionalShadowMode

Source§

type PubType = LightDirectionalShadowMode

Type used in generated Rust getters/setters for #[var(pub)].
Source§

fn var_get( field: &LightDirectionalShadowMode, ) -> <LightDirectionalShadowMode as GodotConvert>::Via

Get property value via FFI-level Via type. Called for internal (non-pub) getters registered with Godot.
Source§

fn var_set( field: &mut LightDirectionalShadowMode, value: <LightDirectionalShadowMode as GodotConvert>::Via, )

Set property value via FFI-level Via type. Called for internal (non-pub) setters registered with Godot.
Source§

fn var_pub_get( field: &LightDirectionalShadowMode, ) -> <LightDirectionalShadowMode as Var>::PubType

Get property value as PubType. Called for #[var(pub)] getters exposed in Rust API.
Source§

fn var_pub_set( field: &mut LightDirectionalShadowMode, value: <LightDirectionalShadowMode as Var>::PubType, )

Set property value as PubType. Called for #[var(pub)] setters exposed in Rust API.
Source§

impl Copy for LightDirectionalShadowMode

Source§

impl Element for LightDirectionalShadowMode

Source§

impl Eq for LightDirectionalShadowMode

Source§

impl Export for LightDirectionalShadowMode

Source§

impl StructuralPartialEq for LightDirectionalShadowMode

Auto Trait Implementations§

Blanket Implementations§

Source§

impl<T> Any for T
where T: 'static + ?Sized,

Source§

fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
Source§

impl<T> AsArg<T> for T
where T: ToGodot<Pass = ByValue>,

Source§

fn into_arg<'arg>(self) -> CowArg<'arg, T>
where T: 'arg,

Source§

impl<T> AsArg<Variant> for T
where T: ToGodot<Pass = ByValue>,

Source§

fn into_arg<'arg>(self) -> CowArg<'arg, Variant>
where T: 'arg,

Source§

impl<T> Borrow<T> for T
where T: ?Sized,

Source§

fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
Source§

impl<T> BorrowMut<T> for T
where T: ?Sized,

Source§

fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
Source§

impl<T> CloneToUninit for T
where T: Clone,

Source§

unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
Source§

impl<T> From<T> for T

Source§

fn from(t: T) -> T

Returns the argument unchanged.

Source§

impl<T, U> Into<U> for T
where U: From<T>,

Source§

fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

Source§

impl<T> ToOwned for T
where T: Clone,

Source§

type Owned = T

The resulting type after obtaining ownership.
Source§

fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
Source§

fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
Source§

impl<T, U> TryFrom<U> for T
where U: Into<T>,

Source§

type Error = Infallible

The type returned in the event of a conversion error.
Source§

fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
Source§

impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

Source§

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
Source§

fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
Source§

impl<T> AsDirectElement<T> for T
where T: Element<Pass = ByValue> + ToGodot,