Skip to main content

BoneUpdate

Struct BoneUpdate 

Source
pub struct BoneUpdate { /* private fields */ }

Implementations§

Source§

impl BoneUpdate

Source

pub const FULL: BoneUpdate

Godot enumerator name: BONE_UPDATE_FULL

Source

pub const ROTATION_ONLY: BoneUpdate

Godot enumerator name: BONE_UPDATE_ROTATION_ONLY

Source

pub const MAX: BoneUpdate

Godot enumerator name: BONE_UPDATE_MAX

Trait Implementations§

Source§

impl Clone for BoneUpdate

Source§

fn clone(&self) -> BoneUpdate

Returns a duplicate of the value. Read more
1.0.0 · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
Source§

impl Debug for BoneUpdate

Source§

fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
Source§

impl EngineEnum for BoneUpdate

Source§

fn try_from_ord(ord: i32) -> Option<BoneUpdate>

Source§

fn ord(self) -> i32

Ordinal value of the enumerator, as specified in Godot. This is not necessarily unique.
Source§

fn as_str(&self) -> &'static str

The name of the enumerator, as it appears in Rust. Read more
Source§

fn values() -> &'static [BoneUpdate]

Returns a slice of distinct enum values. Read more
Source§

fn all_constants() -> &'static [EnumConstant<BoneUpdate>]

Returns metadata for all enum constants. Read more
Source§

fn from_ord(ord: i32) -> Self

Source§

impl FromGodot for BoneUpdate

Source§

fn try_from_godot( via: <BoneUpdate as GodotConvert>::Via, ) -> Result<BoneUpdate, ConvertError>

Converts the Godot representation to this type, returning Err on failure.
Source§

fn from_godot(via: Self::Via) -> Self

⚠️ Converts the Godot representation to this type. Read more
Source§

fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>

Performs the conversion from a Variant, returning Err on failure.
Source§

fn from_variant(variant: &Variant) -> Self

⚠️ Performs the conversion from a Variant. Read more
Source§

impl GodotConvert for BoneUpdate

Source§

type Via = i32

The type through which Self is represented in Godot.
Source§

fn godot_shape() -> GodotShape

Which “shape” this type has for property registration (e.g. builtin, enum, …). Read more
Source§

impl Hash for BoneUpdate

Source§

fn hash<__H>(&self, state: &mut __H)
where __H: Hasher,

Feeds this value into the given Hasher. Read more
1.3.0 · Source§

fn hash_slice<H>(data: &[Self], state: &mut H)
where H: Hasher, Self: Sized,

Feeds a slice of this type into the given Hasher. Read more
Source§

impl IndexEnum for BoneUpdate

Source§

const ENUMERATOR_COUNT: usize = 2usize

Number of distinct enumerators in the enum. Read more
Source§

fn to_index(self) -> usize

Converts the enumerator to usize, which can be used as an array index. Read more
Source§

impl PartialEq for BoneUpdate

Source§

fn eq(&self, other: &BoneUpdate) -> bool

Tests for self and other values to be equal, and is used by ==.
1.0.0 · Source§

fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
Source§

impl ToGodot for BoneUpdate

Source§

type Pass = ByValue

Whether arguments of this type are passed by value or by reference. Read more
Source§

fn to_godot(&self) -> <BoneUpdate as GodotConvert>::Via

Converts this type to Godot representation, optimizing for zero-copy when possible. Read more
Source§

fn to_godot_owned(&self) -> Self::Via

Converts this type to owned Godot representation. Read more
Source§

fn to_variant(&self) -> Variant

Converts this type to a Variant.
Source§

impl Var for BoneUpdate

Source§

type PubType = BoneUpdate

Type used in generated Rust getters/setters for #[var(pub)].
Source§

fn var_get(field: &BoneUpdate) -> <BoneUpdate as GodotConvert>::Via

Get property value via FFI-level Via type. Called for internal (non-pub) getters registered with Godot.
Source§

fn var_set(field: &mut BoneUpdate, value: <BoneUpdate as GodotConvert>::Via)

Set property value via FFI-level Via type. Called for internal (non-pub) setters registered with Godot.
Source§

fn var_pub_get(field: &BoneUpdate) -> <BoneUpdate as Var>::PubType

Get property value as PubType. Called for #[var(pub)] getters exposed in Rust API.
Source§

fn var_pub_set(field: &mut BoneUpdate, value: <BoneUpdate as Var>::PubType)

Set property value as PubType. Called for #[var(pub)] setters exposed in Rust API.
Source§

impl Copy for BoneUpdate

Source§

impl Element for BoneUpdate

Source§

impl Eq for BoneUpdate

Source§

impl Export for BoneUpdate

Source§

impl StructuralPartialEq for BoneUpdate

Auto Trait Implementations§

Blanket Implementations§

Source§

impl<T> Any for T
where T: 'static + ?Sized,

Source§

fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
Source§

impl<T> AsArg<T> for T
where T: ToGodot<Pass = ByValue>,

Source§

fn into_arg<'arg>(self) -> CowArg<'arg, T>
where T: 'arg,

Source§

impl<T> AsArg<Variant> for T
where T: ToGodot<Pass = ByValue>,

Source§

fn into_arg<'arg>(self) -> CowArg<'arg, Variant>
where T: 'arg,

Source§

impl<T> Borrow<T> for T
where T: ?Sized,

Source§

fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
Source§

impl<T> BorrowMut<T> for T
where T: ?Sized,

Source§

fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
Source§

impl<T> CloneToUninit for T
where T: Clone,

Source§

unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
Source§

impl<T> From<T> for T

Source§

fn from(t: T) -> T

Returns the argument unchanged.

Source§

impl<T, U> Into<U> for T
where U: From<T>,

Source§

fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

Source§

impl<T> ToOwned for T
where T: Clone,

Source§

type Owned = T

The resulting type after obtaining ownership.
Source§

fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
Source§

fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
Source§

impl<T, U> TryFrom<U> for T
where U: Into<T>,

Source§

type Error = Infallible

The type returned in the event of a conversion error.
Source§

fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
Source§

impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

Source§

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
Source§

fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
Source§

impl<T> AsDirectElement<T> for T
where T: Element<Pass = ByValue> + ToGodot,