Skip to main content

WindowMode

Struct WindowMode 

Source
pub struct WindowMode { /* private fields */ }

Implementations§

Source§

impl WindowMode

Source

pub const WINDOWED: WindowMode

Godot enumerator name: WINDOW_MODE_WINDOWED

Source

pub const MINIMIZED: WindowMode

Godot enumerator name: WINDOW_MODE_MINIMIZED

Source

pub const MAXIMIZED: WindowMode

Godot enumerator name: WINDOW_MODE_MAXIMIZED

Source

pub const FULLSCREEN: WindowMode

Godot enumerator name: WINDOW_MODE_FULLSCREEN

Source

pub const EXCLUSIVE_FULLSCREEN: WindowMode

Godot enumerator name: WINDOW_MODE_EXCLUSIVE_FULLSCREEN

Trait Implementations§

Source§

impl Clone for WindowMode

Source§

fn clone(&self) -> WindowMode

Returns a duplicate of the value. Read more
1.0.0 · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
Source§

impl Debug for WindowMode

Source§

fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
Source§

impl EngineEnum for WindowMode

Source§

fn try_from_ord(ord: i32) -> Option<WindowMode>

Source§

fn ord(self) -> i32

Ordinal value of the enumerator, as specified in Godot. This is not necessarily unique.
Source§

fn as_str(&self) -> &'static str

The name of the enumerator, as it appears in Rust. Read more
Source§

fn values() -> &'static [WindowMode]

Returns a slice of distinct enum values. Read more
Source§

fn all_constants() -> &'static [EnumConstant<WindowMode>]

Returns metadata for all enum constants. Read more
Source§

fn from_ord(ord: i32) -> Self

Source§

impl FromGodot for WindowMode

Source§

fn try_from_godot( via: <WindowMode as GodotConvert>::Via, ) -> Result<WindowMode, ConvertError>

Converts the Godot representation to this type, returning Err on failure.
Source§

fn from_godot(via: Self::Via) -> Self

⚠️ Converts the Godot representation to this type. Read more
Source§

fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>

Performs the conversion from a Variant, returning Err on failure.
Source§

fn from_variant(variant: &Variant) -> Self

⚠️ Performs the conversion from a Variant. Read more
Source§

impl GodotConvert for WindowMode

Source§

type Via = i32

The type through which Self is represented in Godot.
Source§

fn godot_shape() -> GodotShape

Which “shape” this type has for property registration (e.g. builtin, enum, …). Read more
Source§

impl Hash for WindowMode

Source§

fn hash<__H>(&self, state: &mut __H)
where __H: Hasher,

Feeds this value into the given Hasher. Read more
1.3.0 · Source§

fn hash_slice<H>(data: &[Self], state: &mut H)
where H: Hasher, Self: Sized,

Feeds a slice of this type into the given Hasher. Read more
Source§

impl PartialEq for WindowMode

Source§

fn eq(&self, other: &WindowMode) -> bool

Tests for self and other values to be equal, and is used by ==.
1.0.0 · Source§

fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
Source§

impl ToGodot for WindowMode

Source§

type Pass = ByValue

Whether arguments of this type are passed by value or by reference. Read more
Source§

fn to_godot(&self) -> <WindowMode as GodotConvert>::Via

Converts this type to Godot representation, optimizing for zero-copy when possible. Read more
Source§

fn to_godot_owned(&self) -> Self::Via

Converts this type to owned Godot representation. Read more
Source§

fn to_variant(&self) -> Variant

Converts this type to a Variant.
Source§

impl Var for WindowMode

Source§

type PubType = WindowMode

Type used in generated Rust getters/setters for #[var(pub)].
Source§

fn var_get(field: &WindowMode) -> <WindowMode as GodotConvert>::Via

Get property value via FFI-level Via type. Called for internal (non-pub) getters registered with Godot.
Source§

fn var_set(field: &mut WindowMode, value: <WindowMode as GodotConvert>::Via)

Set property value via FFI-level Via type. Called for internal (non-pub) setters registered with Godot.
Source§

fn var_pub_get(field: &WindowMode) -> <WindowMode as Var>::PubType

Get property value as PubType. Called for #[var(pub)] getters exposed in Rust API.
Source§

fn var_pub_set(field: &mut WindowMode, value: <WindowMode as Var>::PubType)

Set property value as PubType. Called for #[var(pub)] setters exposed in Rust API.
Source§

impl Copy for WindowMode

Source§

impl Element for WindowMode

Source§

impl Eq for WindowMode

Source§

impl Export for WindowMode

Source§

impl StructuralPartialEq for WindowMode

Auto Trait Implementations§

Blanket Implementations§

Source§

impl<T> Any for T
where T: 'static + ?Sized,

Source§

fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
Source§

impl<T> AsArg<T> for T
where T: ToGodot<Pass = ByValue>,

Source§

fn into_arg<'arg>(self) -> CowArg<'arg, T>
where T: 'arg,

Source§

impl<T> AsArg<Variant> for T
where T: ToGodot<Pass = ByValue>,

Source§

fn into_arg<'arg>(self) -> CowArg<'arg, Variant>
where T: 'arg,

Source§

impl<T> Borrow<T> for T
where T: ?Sized,

Source§

fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
Source§

impl<T> BorrowMut<T> for T
where T: ?Sized,

Source§

fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
Source§

impl<T> CloneToUninit for T
where T: Clone,

Source§

unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
Source§

impl<T> From<T> for T

Source§

fn from(t: T) -> T

Returns the argument unchanged.

Source§

impl<T, U> Into<U> for T
where U: From<T>,

Source§

fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

Source§

impl<T> ToOwned for T
where T: Clone,

Source§

type Owned = T

The resulting type after obtaining ownership.
Source§

fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
Source§

fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
Source§

impl<T, U> TryFrom<U> for T
where U: Into<T>,

Source§

type Error = Infallible

The type returned in the event of a conversion error.
Source§

fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
Source§

impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

Source§

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
Source§

fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
Source§

impl<T> AsDirectElement<T> for T
where T: Element<Pass = ByValue> + ToGodot,